| OOC - Thread | |
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+7Sir Haegon Hetzau Kamos Knight Silaric DiabloDude Pravenstern Azlanek 11 posters |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: OOC - Thread Sun Oct 02, 2011 8:49 pm | |
| You could do me a favour and decide on your characters overall charisma/appearance.
I would like to use a rating system from 1-6:
1 = hideous/appalling characters 2 = kind of bad looking/not good with people 3 = Unremarkable, human average 4 = Good looking/fairly charismatic 5 = exceptional personality 6 = One of the most beautiful/most charismatic men alive | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: OOC - Thread Sun Oct 02, 2011 8:59 pm | |
| I guess it would be 3. Situations are fickle things.
Last edited by Pravenstern on Mon Oct 03, 2011 1:39 am; edited 1 time in total | |
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DiabloDude Voice of the Nobility
Posts : 661 Join date : 2011-08-19
| Subject: Re: OOC - Thread Mon Oct 03, 2011 1:22 am | |
| To be honest, with Darlion it's situational.
Sometimes he is blunt and confrontational, honest to a fault.
Other times, he is a rallying force for his men.
On average? I'd give him a 3. Going down to a two and up to a five depending on the topic/situation. | |
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Knight Silaric Page
Posts : 47 Join date : 2011-08-22 Age : 27
| Subject: Re: OOC - Thread Mon Oct 03, 2011 1:41 am | |
| Sir Orlando is an unusually charismatic person, even at the most dire of situations. How this effects the outcome of events surrounding him, we'll just have to wait and see. His rating would likely be a 4, since he's a young eccentric, I wouldn't want to make him too handsome. | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Mon Oct 03, 2011 4:36 am | |
| Going with a 3 I suppose. Good with troops but as part of my bio I did specify being a bit common in behavior at time bringing it down outside combat. | |
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Hetzau Voice of the Nobility
Posts : 75 Join date : 2011-10-02
| Subject: Re: OOC - Thread Mon Oct 03, 2011 5:32 am | |
| I'll go out on a limb and say 5. Whilst he has many flaws and few perks, it's hard to deny that his personality certainly makes its mark, and of good aristocratic stock, he's not what one would call ugly, or even plain. | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Mon Oct 03, 2011 5:34 am | |
| Well you certainly seem to have an interesting character. | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Wed Oct 26, 2011 5:13 am | |
| Alright everybody thoughts on what the Duke has to say about raising militias? Here are the parade plans as I sent to the Silvermist. - Spoiler:
Greeting Grandmaster Caranthir,
I have spoken with the Duke and I believe we've come to a solid security plan for the parade. As is the Duke cannot control the whole main road for the duration of the parade. As such he is going to have his men forming a shield wall around him in order to control the crowd. Behind the shield wall front of the shield wall will be a marching band then followed by the Duke himself. With him he expects both you and your man Zeero as well as one of my men Sir Orlando, also several more prominent nobles. We'll have several Griffon Knights and hopefully Silvermist mounted rangers, if you can spare them, to help in this main group.
Behind them will be the main body of your delegation you are sending off to the Noldor. Behind them will be any other Knights or Rangers we can spare which will include the Ebony Gauntlet should they accept.
What archers the Duke can spare will be positioned on the rooftops along the road, any additional men you could offer I imagine will be welcomed.
Furthermore what I plan is to have my the rest of my Knights marching along the streets flanking the parade slightly ahead of main procession. Sir Azrael will lead my men on the left and Sir Ibram will lead the men on the right. Meanwhile my retainers will be in a constant rotation searching the buildings ahead the parade, or keeping a close eye into them. When inspecting a building they will stay until the Duke has passed then ride a horse to the farthest off unwatched building.
While tiresome this should maximize the security we can get with our current manpower available. With you men acting as counter archers, the Dukes men maintaining a strict guard around him, and the Griffons maintaining the perimeter it should be about as safe as we can make it.
Best regards, Sir Kamos, Marshal of the Griffons
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Wed Oct 26, 2011 5:49 am | |
| Thanks for providing that. I was kind of wondering whether there was any communication on this . | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Wed Oct 26, 2011 6:50 am | |
| He did mention he wanted to have Silvermist rangers assisting on the rooftops as well. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Tue Nov 08, 2011 5:19 am | |
| Do you already know how you want to handle the duell? I love how this little plot turned out, by the way. | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Tue Nov 08, 2011 7:04 am | |
| I hadn't really thought that far ahead. | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: OOC - Thread Tue Nov 08, 2011 7:20 am | |
| Are there any spectators in the match? Considering Ibram's personality, I'd imagine many people having interest in the duel... | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Tue Nov 08, 2011 8:43 am | |
| Sure, certainly most of the guests will attend and I bet all Griffons not on duty since Kamos took over . | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Tue Nov 08, 2011 10:46 am | |
| I'd estimate at least half of the Knights would be present provided the Duke is there with Sir Orlando if the daughter is there and Azrael if the duke is there. Otherwise the 11 or so off duty member should be the only ones there with any other spectators.
We do need to decide how to proceed since this is likely the first instance of player vs player combat. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Tue Nov 08, 2011 7:01 pm | |
| I basically see three options. First: you simply decide on an outcome and work together on the narration. Second: You meet in Warband in some kind of duel module. I have never done such a thing but I am sure it is not that hard, even though I personally do not like this idea very much. Third Option: We come up with a rule system relying on dice/chance. | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: OOC - Thread Tue Nov 08, 2011 10:03 pm | |
| Let's go with duke being there. | |
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Hetzau Voice of the Nobility
Posts : 75 Join date : 2011-10-02
| Subject: Re: OOC - Thread Wed Nov 09, 2011 3:11 am | |
| I'm quite partial to using dice and then deciding how to narrate the duel together based on the outcome? | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Wed Nov 09, 2011 4:40 am | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Wed Nov 09, 2011 5:27 am | |
| Do you want to chose your own system or do you want me to make something up? Do you want me to role the dice or do you want to meet in some program/chat that is able to simulate dice roles? | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Wed Nov 09, 2011 7:19 am | |
| Well the whole point of you being our GM for this is your neutrality. I trust you to make a dice roll whether we can see it or not. Just need to decide what numbers mean what. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Wed Nov 09, 2011 7:25 am | |
| No problem, but the roleplayers I know often hate it when they are not allowed to roll for themselves. That is why I asked. | |
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Kamos Grandmaster
Posts : 631 Join date : 2011-08-19 Location : Shapeshte
| Subject: Re: OOC - Thread Wed Nov 09, 2011 7:29 am | |
| I'd wait for Hetzau's opinion of course. If he does want to roll for himself I'm fine with that. | |
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Hetzau Voice of the Nobility
Posts : 75 Join date : 2011-10-02
| Subject: Re: OOC - Thread Wed Nov 09, 2011 7:48 am | |
| I'm quite alright with Azlanek doing the roll for us. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: OOC - Thread Thu Nov 10, 2011 5:27 am | |
| Okay guys. I will do this with the Shadowrun 4 rule system. As you already did with your charisma, you have to assign a number for each of the following attributes:
Physical Attributes
Agility represents fine motor control—manual dexterity, flexibility, balance, and coordination. A character with a low Agility may be someone with an inner-ear problem, one leg that is shorter than the other, or a simple klutz. Higher Agility ratings may belong to characters that are “natural” athletes.
The Body attribute determines a character’s resistance to outside forces. It represents the character’s cardiovascular fitness and endurance, immune system, how well she heals, her tolerance for drugs and alcohol, and, to some extent, her muscle and bone structure and weight. Low Body could mean a character is skinny and frail-boned or has bad eating and health habits. High Body means a character is better fed, tough as nails, has strong bones with some spring to them, and an immune system that won’t quit. Body does not necessarily correlate with physical size—a fat, out of shape character likely has a low Body, but a small character who is wiry and athletic may have a high Body.
A character’s Reaction is, quite simply, her physical reflexes—how quickly she can react to a changing situation, and how well she can dodge the physical slings and arrows that shadowrunning brings. A character with a high Reaction is more likely to be on top of a situation and will be in a better position to react to danger, while low-Reaction characters will lag behind.
Strength denotes what a character’s muscles can do, including things such as raw lifting power and running speed. Strength is somewhat dependent on a character’s size and metatype. If your character is a 5’3” tall, 115-pound human girl, she’s unlikely to possess an unaugmented Strength attribute of 6. On the other hand, dwarfs have a muscle density that rivals that of reptiles. Characters with low Strength may be small, skinny, or slight, or simply too busy to work out. A high- Strength character may be tough and wiry, know how to use her body to her best advantage, work out every day, or simply be fraggin’ BIG.
Mental attributes
Intuition covers “mental alertness”—the ability to take in and process information, to read a crowd, to assess a situation for danger or opportunity. A character with little Intuition may be unobservant, may rarely think things fully through, or could simply be “slow.” A character with a high Intuition is adept at making the best of a bad situation, knowing when to leave before an encounter escalates, noticing small clues, and working from instinct.
As before, each attribute has a rating from 1-6. For every rating of 5 or higher I want a reasonable explanation. You can assume I will be very reluctant to accept a six.
rating description 1 Weak 2 Underdeveloped 3 Typical 4 Improved 5 Superior 6 Max unmodified human
In the same fashion, you will have to assign a skill rating for melee. Trusting my gut, I assume that neither of you will go for anything below 4. I do not have examples for melee skills, but I hope the firearms example provide you with a clear picture what rating represents which level of proficiency.
Rating 3 Professional Firearms Example: Regular beat cop or military grunt.
Rating 4 Veteran Firearms Example: Riot control cop, combat veteran, superior regular force (Marines, Airborne).
Rating 5 Expert Firearms Example: SWAT team, elite military (Rangers, Special Forces).
Rating 6 Elite Firearms Example: Individual superstars amongst elite forces. Ghost-Who-Walks-Inside, Hatchetman, Matador
If you want to, I will explain to you how the system works exactely. I am assuming both of you use similar armour and weaponry. Please also decide whether you want to post your stats here or send them to me via pm. If you have any questions, feel free to ask. | |
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