| | The City of Singal | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: The City of Singal Sat Aug 20, 2011 6:46 am | |
| The Map of Singal- Spoiler:
Black : Neutral Purple : Eventide Green : Slavers Yellow : Merchants Red : Red Brotherhood Cyan : Town Guard Blue : Singalian Army Territories of Singal- Spoiler:
1 : Slums : Neutral 2 : Aristocratic Homes : Slavers 3 : Council Palaces : Slavers 4 : Patrician Housing : Merchants 5 : Patrician Housing : Merchants 6 : Tradesmen Housing : Slavers 7 : Tradesmen Housing : Slavers 8 : Slums : Neutral 9 : Slums : Red Brotherhood 10 : Tradesmen Housing : Neutral 11 : Slums : Red Brotherhood 12 : Slums : Neutral 13 : Slums : Neutral 14 : Slums : Red Brotherhood 15 : Armories : Town Guard 16 : Shanty Town : Neutral 17 : Shanty Town : Neutral 18 : Singalian Army Headquaters : Singalian Army 19 : Trademen Housing : Town Guard 20 : Town Guard Headquarters : Town Guard 21 : Slums : Red Brotherhood 22 : Tradesmen Housing : Town Guard 23 : Tradesmen Housing : Merchants 24 : Market : Merchants 25 : Slums : Slavers 26 : Slums : Neutral Prosperity Ratings (Best to worst) - Spoiler:
Council Palaces : 7 Councillors : Where the most influential members of Singal's population live. Aristocratic Homes : 100 Aristocrats : Where the visiting Nobles stay. Patrician Housing : 250 Patricians : Where the wealthiest members of Singal live Tradesmen Housing : 500 Craftsmen : Where the skilled craftsmen live Slums : 1300 Poor : Where the poor live Shanty Town : 4500 Outcasts : Where those who cannot even afford to live inside the walls live. Other- Spoiler:
Market : The main bazaar for the town Town Guard Headquarters : The barracks and command post of the Town Guard. Well fortifed. Armouries : Highly defended armoures of Singal, including toll booths for the three bridges. Singalian Army Headquarters : Virtually a castle just outside the walls, heavily garrisoned. Crime- Spoiler:
Rampant throughout the town Corruption- Spoiler:
Council : 0% (They have enough power of their own) Aristocrats : 5% (They have enough power of their own) Patricians : 15% (Enticed by promises of wealth) Craftsmen : 7% (+2%) (Too busy to practice heresy) Poor : 8% (+3% [district 13 corrupted])(Don't care) Outcasts : 20% (Nothing left to lose) Total Population- Spoiler:
Council : 7 Aristocrats : 100 Patricians : 500 Craftsmen : 3,000 Poor : 13,000 Outcasts : 9,000 Singal City Council- Spoiler:
City Council of 7 members. All members have have 1 vote in all legislation and each member has an area of politics for which they are responsible. Chairman - The head of the council. Any diplomatic overtures go through him and he is the Crown's representative in town. Chamberlain - Malik Nalin - The deputy head, charged with making sure the administration runs smoothly. Guard Captain - Head of the Singal Town Guard. Chancellor - Charged with oversight of the Town's finances, this includes power over the tax assessors. Lord Patrician - Responsible for the many traders and merchants who do business in Singal. Note this position is assigned by the merchants, not the council. Chief Justice - Responsible for keeping justice in the town. Current Chief Justice is a very, very wealthy man. Counsellor - The one member of the council who is chosen simply for being influential and does not have any set political duties. This position is usually chosen by the powerful Singalian military who patrol outside of the city.
- Spoiler:
1. Chairman Name : The Black Shadow, real name unknown.
- Has never been seen in person - Seems to be able to listen and speak at council meetings though their voice is disembodied - Known to work from the shadows, those who oppose or speak against them invariably end up dead
2. Chamberlain Name: Malik Nalin (former Steward to the lord of Singal)
- second son of a wealthy merchant family, learned everything about cities, caravans and economy from his father - knows the city and its corruption well - does not think he can change anything about that, but tries to do as much good as possible as part of the corrupt system, yet not so much to risk becoming a target - likes to read and to spend time in his gardens - treats his slaves very well, his servants are pretty loyal to him - worried about Singal attracting more and more thieves, bandits and the like - keeps a lot of exotic birds - supports a few of the city's orphanages with his money - is very popular among the few honest people in the city
3. Guard Captain Name: Roshan Abbasi
- son of Khorvash Abbasi - spoiled brat - no confidence or self esteem - drug addict - abusive to women and inferiors in general - cruel - knows that he is just surviving because of his fathers name - eager to somehow show his worth - fears what might happen if his father gets another child - does not really care for the city or its people - still quite young, not even twenty - has just recently married his third wife, but no children so far, rumours say he might be like his farther - might secretly be gay
4. Chancellor Name: Hesam Za'irpur, the inconstant one
- always has new suggestions concerning ''special taxes'' that are desperately needed to deal with ''urgent matters" - is often referred to as the greatest thief of Singal - his tax collectors are widely known to collect more than the people really owe, but resistance has proved fatal to many people before and so most of the inhabitants just pay whatever is asked - some of his men actually put wages on how much they can get from certain people before they start to rebel - has some kind of obsession with the colour orange - prides himself in having the biggest harem in the city - has lost one finger at his left hand. No one really knows why/where it happened - does drugs when he is stressed out, but tries to limit it to those occasions
5. Lord Patrician Name: Ramun Meshkat , the prince of the flesh
- by far the greatest and most influential slave trader of Singal - fairly old by now - still a pretty decent swordsmen - speaks a remarkable amount of languages - has three beautiful daughters, but has not found a proper husband for the second one yet - two sons, one quite famous swordsmen who broke with his farther due to unknown reasons, the second one is more of a scholar - has only one wife, although he is none so visit the most beautiful whores in the city from time to time, this only happens rarely - quite a jolly, friendly manner, is good with people - is recently troubled by his eyes
6. Chief Justice Name: Khorvash Abbasi
- recently used his wealth and influence in the city to make his son captain of the guard - seems to have grown impotent quite early in his life, has only one child - is constantly searching for new remedies to cure him of his 'curse' so that one of his 12 wives might bear him a child (son) that is actually worth something - is quite a fat man, always carried around by slaves - likes to wear massive amounts of jewellery - arrogant and conceited
7. Counsellor Name: General Arash Lavassaney
- grew up in Singal as the son of a caravan master - lost his father in a raid by D'shar outlaws - took over the family business, but competitors ruined him - made him very bitter, he became a mercenary and joined a company - turned out to be a good tactician and an inspired leader, rose through the ranks - hardened by the life of a soldier - despite all that happened still a proud inhabitant of Singal - believes that the modern way of living in the cities is far superior to the old, nomadic ways - hates the D'shar outlaws for threatening their way of life - Insists on being Singalian, regards being refered to as D'shar as a great insult - Does not really like the slavers or the brotherhood but does not regard it as his fight to get rid of them
Prominent Citizens- Spoiler:
The Black Shadow, the ominous head of the Council. Very little known about them. Malik Nalin, former steward to the Lord of Singal. Currently serving as the Chamberlain. Roshan Abbasi, inept son of Khorvash Abbasi, currently serving as the Guard Captain Hesam Za'irpur, renowned for his exceptional greed, currently serving as the Chancellor Ramun Mashkat, slaver of international fame, currently serving as the Lord Patrician Khorvash Abbasi, an influential patrician, currently serves as the Chief Justice General Arash Lavassaney, commander of the Singalian Army Nilus Vegorius, suspected leader of the Red Brotherhood, never proven Mina Afsoon, youngest ever Matriach of the Singalian Tempresses, allegiance unknown Fjalmurn Scorchsail, former Vanskerry chieftain now a famous gladiator, allegiance unknown
- Spoiler:
Red Brotherhood Leader Name: Nilus Vegorius, also known as Nilus Redhood and Nilus Twinmace
- hails from the empire - had a very successful father who was head of the brotherhood in Cez - tried to kill him and take his place, but the attempt failed and he was forced to flee - escaped to Singal with a few trusted man and managed to take over the local brotherhood - very pragmatic, unemotional character, everything is "just business" - human lives are little more than entries in his records and future coins in his purse - has never known anything except the brotherhood, he does it like a job, without any real passion or remorse - quite the philosopher and poet, admirer of art and beauty - loves his wife and his children and is good with words but very bad and reclusive with gestures and mimic, which often confuses his two children
Singalian Tempress Commander Name: Mina Afsoon, the Queen of Temptation
- Favourite of the former Lord of Singal - Suspected to have killed the former Lord of Singal - Youngest ever matriarch of the Singalian Temptresses - Known to use many allures to assume and maintain power
The Enforcer Name : Fjalmurn "The Innocent" Scorchsail
- Escaped slave who somehow won his freedom - Works for The Black Shadow - Always gives his victims a chance to prove "innocence" by fighting him - Addicted to the arena's and fighting pits - Champion gladiator of Singal - Wears a nomad hat at all times
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| | | Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: The City of Singal Wed Sep 28, 2011 8:57 am | |
| From Azlanek: https://popaftermath.forumotion.com/t5p60-gaining-control-over-singal-plans-and-ideasAccording to Mordred around 25% of our members are secretly heretics. So 50 of our 200 knights and 75 of our 300 squires. I have not sent corrupted members north, so we still have all of them at our disposal. After the casualties from the main event, we have 175 (180 with the 5 survivors) knights and 275 squires left. The king ordered us to go hunting with 100 knights (thanks again, Mordred Wink), though following how I supposed our troops are organized I would suggest sending 5 banners, meaning 49 knight brothers, 50 squires, lead by one knight captain. One banner (10 knights and 10 squires) should be a heretical banner, giving us the chance to further our secret means in the north. I would suggest asking the king to allow us to build a small camp with wooden walls near Duty's rest, as hunting down the remaining Veccavi might take some time and 100 men need shelter. Maybe we can influence the construction of the monastery from there, including one or two secret entrances or a secret gathering room. If one of you would rather go north than participate in Singal, just say so. That leaves us with 85 pure knights and 160 squires, 40 corrupted knights and 65 squires in the Area around Singal. We know have to decide what to do with those troops. As we discussed things, these are the points with which I would like to start: 1. Use our network of heretics to gain intel on the city, its factions and the city council. Try to use our few followers among the nobility, merchants and slavers to put spies into our targets households. (more or less passive activity, using the heretics of the city)
2. Ask the City council to allow the Eventide to regulate/take care of the slums around the chapter house. As the area is poor and neutral, they might agree to it. This will bind a considerable amount of our knights, until we have trained enough Ghilmen to take over these responsibilities, but it should be a clear sign to the King that the Eventide is trying to help the city's population. Also, when we command the forces watching over an area, we can still arrange for them to rarely visit certain locations, or simply be needed elsewhere when the heretics move. Remember, few of the Eventide know we are in league with the heretics, and few heretics are aware that their coven is secretly led by members of the Eventide. So this would be the ''official'' policy of the Eventide. If the council agrees we would start with a small area, policing bigger parts of the quarter as we grow in power. Since we have to send 100 men north, I would suggest to put this on hold until we have trained Ghilmen. For now we would just enter negotiations with the City Council on this matter.(0 knights for the moment) 3.Send a few of our corrupted knights (lead by Varys under an alias) into one of the other neutral areas of the city and start establishing our power base. I think it would be better to try to take over the neutral areas first, before we clash with the other factions, so that we can rely on enough resources and manpower. However, even then I would prefer it to settle matters silently and discretely. The less attention Singal draws to itself, the better. The knights we send will be disguised and not be recognizable as members of the Eventide. This anonymity has to be maintained at costs. Since very few people the knight's faces under their heavy helmets, few people will recognize them should one of our agents be caught. Still, we have to be very careful. I would suggest area 13 as our first target. (Varys, 10 CK, 10 CS)4. Invest a portion of our remaining wealth in ''relatively'' stable trades to slowly make some money. Protect our interest against bandits and ''rogue'' heretics (who not yet follow us). Establish one secure trade route to Sarleon and try to make money by offering merchants to travel with these specially protected caravans. This should both bring us wealth as well as appease the King. (2 Banners, 20 Pk, 20 Ps, additional 20 Ps) [total: 60 men]5. Start looking for an additional, relatively big building available near the chapter house to serve as barracks for the future Ghilmen. Also trying to find other needed personal; cooks, stable boys etc. (20 pure squires)6. Start looking for Emir Xerxes. (Sir Malificar, 1 Banner (5 Pk, 5 Ps, 5 CK, 5 CS), additional 15 PS) [Total: Malificar and 35 men]The slaughtered Veccavi army should have flooded the markets with cheap weapons. With the law of halves in place, weapons and equipment should be cheaper as it is, since the lords have less men to equip. Since the Eventide marched home with the army, they should know exactly what happened to the weapons and to whom they were sold. This should suffice to arm the first Ghilmen (and maybe additional heretics in case of an emergency) without consuming too much of our money. (Both the troops travelling north as well as the caravan guards once they wait in the cities for the merchants to finish their business.)7. Send heretic emissaries to other heretic covens and brigand bands to gain intelligence on their positions, strength and opinion about Azlanek's coven. (Something the heretics should be able to do alone.)
8. Send out pure Knights of the Eventide to fight the criminal forces around Singal. Arrange that especially those bands who oppose the cabal of the twisted heart are found by the knights. (30 Pk, 40 Ps, lead by 5 Ck and 10 Cs) [Totally 85]9. Remaining in the Chapterhouse until further notice (10Pk, 40 Ps, 10 Ck, 40 Cs, additional 10 Ck as personal guard of the Grandmaster) [Total: 110] | |
| | | Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 35 Location : Germany
| Subject: Re: The City of Singal Fri Jul 06, 2012 6:36 am | |
| Map updated. You now control the east of Singal and I will switch your status to burgher for the next report. From now on, you can treat Singal in the metagame just as any other city until you have reached minor nobility, then we will continue with the Singal story line. | |
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