| | Gaining control over Singal - plans and ideas | |
|
+6dowpride Relatrion Sajuuk mp84 Mordred Azlanek 10 posters | |
Author | Message |
---|
Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Gaining control over Singal - plans and ideas Fri Aug 19, 2011 11:31 pm | |
| Open questions:
1. What kind of government does Singal have: A single lord? A corrupted city-council?
2. What kind of forces are stationed there. How many inhabitants does it have?
3. Who are the most influential people in town: I would suggest Ramun to be one of them, since he is known as the slave-trader in the game. Are we allowed so make suggestions about other important people?
4. What exactly is the situation of the heretics? Are the 800 mentioned all that are gathered in and around Singal (therefore is Azlanek already something like their leader) or are there many smaller factions among them?
What I would actually like to achieve: To be as modest as possible...I want Singal, all of it!
That does not mean that I want the Order to openly control the city, quite the contrary. I want to control the city in secret, with the help of my heretic cabal, new allies that I intend to make and a network of espionage, blackmail, seduction and fear. If there is a lord, I want him in my pocket, either by controlling him with magic, luring him into my service with promises of power and wealth or by gaining some sort of leverage on him. Same with a city council. I want to control the slavers, and through their money most of the city and its mercenaries.
At the same time I want to make a big show of how the Knights of the Eventide try go cleanse the city of its filth. So heretics who oppose me happen to be the ones that are found first by the Eventide. Once I have a slave-trader under my thumb, it is his competition that my order tries to extinguish.
I figure all these processes will take time, even more so when we claim to fight an enemy we have extinguished long ago in reality.
Another important step would be to create secure havens for the heretics inside and outside the city, where they can dwell and organize, but are still out of sight so that it may appear as if the Eventide is actually getting rid of them.
Plans & Ideas:
1. Build a new shrine to Astraea and humbly request the New Dawn to appoint a priest that they believe capable of handling life in Singal (The shrine should include a little spy post, maybe inside of a statue or beneath the altar, connected to the sewers, if there are any.
2. Recruiting prostitutes, pleasure slaves and maybe singalian temptresses, both as spies and persuasive assets.
3.Gain control over the city's sewer system and maybe old catacombs and start turning parts of them into an underground fortress for the heretics.
4.Start opening up old mines in the mountains and begin to turn them into improvised fortresses for the heretics
5. Because of the “peace” with the Dawn, only use bandits and rogue knights to attack them.
6. Using the freshly aquired wealth to control the city's corrupt guards and mercenaries.
7. In secret start to build a resistance force of brave city-dwellers to work against heretic forces, both in order to control their movements and feed them false information, as well as having them as witnesses to speak in favour of the Eventide should the city ever be attacked/besieged. | |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 12:49 am | |
| 1. What kind of government does Singal have: A single lord? A corrupted city-council? City Council of 7 members. All members have have 1 vote in all legislation and each member has an area of politics for which they are responsible. Chairman - The head of the council. Any diplomatic overtures go through him and he is the Crown's representative in town. Chamberlain - The deputy head, charged with making sure the administration runs smoothly. Guard Captain - Head of the Singal Town Guard. Chancellor - Charged with oversight of the Town's finances, this includes power over the tax assessors. Lord Patrician - Responsible for the many traders and merchants who do business in Singal. Note this position is assigned by the merchants, not the council. Chief Justice - Responsible for keeping justice in the town. Current Chief Justice is a very, very wealthy man. Counsellor - The one member of the council who is chosen simply for being influential and does not have any set political duties. This position is usually chosen by the powerful Singalian military who patrol outside of the city.
You do not currently control any Town Councillors, nor do any known Heretics or Eventide members sit on the council.
2. What kind of forces are stationed there. How many inhabitants does it have? A large Town Guards, plus the various Singailian units who range outside of the town. Singal has a large population, similar to that of the provincial capitals so about 25,000.
3. Who are the most influential people in town: I would suggest Ramun to be one of them, since he is known as the slave-trader in the game. Are we allowed so make suggestions about other important people? Ramun is the current Lord Patrician, I was too lazy to come up with names for the others, but feel free to do so.
4. What exactly is the situation of the heretics? Are the 800 mentioned all that are gathered in and around Singal (therefore is Azlanek already something like their leader) or are there many smaller factions among them? The 800 Heretics are simply common townsfolk who will answer if called. That is roughly the total number of heretics currently in the Town, though there are many many more outside control of whom you do not have. Azlanek is the leader of the 800.
Will look at the rest later when I have more time! | |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:04 am | |
| What I would actually like to achieve: To be as modest as possible...I want Singal, all of it! Interesting. I am looking forward to seeing how you achieve this. Let me know if you need more details! I am quite happy to turn this into a mini RPG just for your Order if you like. Obviously the effects of it will contribute to the greater picture of the world.
Another important step would be to create secure havens for the heretics inside and outside the city, where they can dwell and organize, but are still out of sight so that it may appear as if the Eventide is actually getting rid of them. If you pull this off, it could well be your greatest triumph.
Plans & Ideas: Not going to comment on this, it is up to you to plot and scheme then we will determine the outcomes. | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:11 am | |
| - Quote :
- Interesting. I am looking forward to seeing how you achieve this. Let me know if you need more details! I am quite happy to turn this into a mini RPG just for your Order if you like. Obviously the effects of it will contribute to the greater picture of the world.
I am really glad to hear that. I would have hated it if this had become something you personally had absolutely no interest in. I would love to turn this into a mini RPG! | |
| | | mp84 Royal Chronicler
Posts : 80 Join date : 2011-08-19
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:26 am | |
| - Azlanek wrote:
-
- Quote :
- Interesting. I am looking forward to seeing how you achieve this. Let me know if you need more details! I am quite happy to turn this into a mini RPG just for your Order if you like. Obviously the effects of it will contribute to the greater picture of the world.
I am really glad to hear that. I would have hated it if this had become something you personally had absolutely no interest in. I would love to turn this into a mini RPG! You'll begin to notice Azlanek when it comes to "Lore" of PoP, Mordred is hand on always interested in it, so indeed stuff like this is awesome to see, so looking forward to how this develops personally myself | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:30 am | |
| I know the feeling. I have spent a few hours today creating a new character, running around Singal and the D'shar stepps making lists of the Outlaw tribes which can be encountered and questioning townspeople about gossip that could be turned into something interesting plotwise. | |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:39 am | |
| Could you come up with the names of the Council members? Maybe a little info about them too? None have any affiliation with the Heretics however! | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:50 am | |
| Yeah sure, I would love to. Do you have a specific naming conventions that I could rely on when it comes to Singal and D'shar territory?
Also, I assume only men? With the startquest-merchant and some of the lords having a couple of wives, it seems that women do not enjoy that many rights in Singal/D'shar-lands. While we are at it. I am curious about Singalian Temptresses. What exactly is their deal/story?
Am I free to include some vices/weaknesses? Or do you want the freedom of assigning those, since they will probably play a major role in how the characters are going to be approached.
| |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:54 am | |
| Go ahead and do their traits, though I reserve the right to change them Naming conventions are Persian / Afghan. And yes, just men. Also we need a character to head the Red Brotherhood, so please create him too. | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 4:59 am | |
| Roger that, your Majesty. | |
| | | Sajuuk Peasant
Posts : 6 Join date : 2011-08-20
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 8:11 am | |
| Goody goody! This is actually great to know!
We have the map, we have lots of info, now all we need is to come up with a plan. Maybe I'll use my paint skills tomorrow to create a bi-level plan on which we could operate: direct (includes use of physical force) and indirect (includes persuasion and bribing characters).
I assume the Heretics are crammed into the slums, aren't they? We will start there, using their indirect influence on the adjacent sectors, especially the slavers. We should also start building temples underground so we could gather more followers, and pay commoners of those 800 to spy and gather more intelligence.
This way, the story could unfold, by sending spies which would return with info we will use later on. | |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 8:14 am | |
| When you have some actionable plans, put what you want to do in the "City of Singal" thread and I will determine the outcomes. It might also be useful to have a note somewhere of the Eventide forces you have in town, and those who are out on missions, together with who is commanding what. | |
| | | Sajuuk Peasant
Posts : 6 Join date : 2011-08-20
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 8:15 am | |
| I will draw on the map you created, tomorrow, so no hurries! Let's make this as enjoyable as possible. | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 8:28 am | |
| We will wait at least until sunday before deciding on anything in this matter and wait for Relatrion to return and tell us what he thinks. No need to rush this. Let's plan this carefully. The north will keep us busy anyway, I guess.
But I am really looking forward to this! | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 12:33 pm | |
| Was Singal ruled by a lord prior to the unification of Pendor? Is there any representation of the ingame-castle and its steward? I only ask, because Malik Nalin, as Steward to the former lord of Singal, would maybe be a good candidate for the position of chamberlain. Any thoughts?
| |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Sat Aug 20, 2011 12:59 pm | |
| Yes, but I cannot for the life of me remember who it was. The Steward is a good choice for the Chamberlain. | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Sun Aug 21, 2011 2:07 am | |
| I written a small story for one of Singal's inhabitants. While he is not one of the most important people within the city and might hold so significance for our project, I started this story before all of this was set into motion and simply wanted to finish it before tackling the other characters. I have included perks and weaknesses, just in case you should decide that he might play a role in the coming events. Please feel free to criticize logical or lore-related errors. As I am no native speaker, I am thankful for all language remarks as well. - Spoiler:
Fjalmurn Scorchsail, a Slaver from Singal
The story of Fjalmurn Scorchsail starts simple enough. Like so many Vaskerry before him, he was part of a raiding crew that sailed to Pendor in search of riches and glory. They encountered little resistance at first and for the time being everything seemed to go well. Fjalmurn and his raiders travelled around, looting, burning and pillaging at every opportunity that presented itself. It were days of glorious violence, bloodshed and kinsmenship
Unfortunately, their luck was not meant to last.
Infuriated by the plundering, one of the Fierdsvain's lords hired trackers and began to pursuit the marauders. Though the small Vaskerry force was small and agile, they were ultimately confronted, overcome and captured near Gunders Lodge. The Fierdsvain lord who captured them had little love for the raiders and since he was a little short on money, didn't think twice about selling the survivors to the red brotherhood, who took the Vanskerries straight to Singal. The healthy, strong warriors fetched the slavers a good price. Fjalmurn himself was bought by a merchant named Birzhan, a spineless and sleazy man, who had just recently made a small fortune with trading spices. At the time Birzhan was busy building himself a shiny little palace in Singal and was acquiring lots of slaves to work on the construction site. Fjalmurn was only one among many.
After three days, in which he was given no food was ''instructed'' in the proper behaviour for a man in his position, he was dragged to the site among the other slaves and ordered to start working. The slave master was the first man to die that day, his skull crushed by the blow of a sledgehammer that the Vaskerry warrior had gotten a hold on. By his hands six more people died on that day before he disappeared into the streets of Singal.
A few days later, the Merchant Birzhan was killed, along with three hired guardsmen and the unfortunate innkeeper housing them. There were signs that Birzhan had been tortured before he died; his face was all twisted and distorted with agony. Fjalmurn had wrestled from him the name of his former captor and the slave trader met his end within the following week. Up until now, nobody knows how the Vaskerry managed to resist capture for so long, but most people believe that he must have had help. No man in a position such as this could have survived in Singal without some friends.
With the gold he had taken from his victims, Fjalmurn was able to ''prove'' his innocence to the authorities. He was a free man again. His ruthlessness and talent for violence soon earned him quite an amount of respect within the Singal's walls and he became one of the city's most popular gladiators. He runs his own little company of slavers and thugs now, but rarely accompanies them outside of the city. Rumour has it this is because he distrusts horses to the point of sheer paranoia and would rather die than to ride into battle on horseback. He leaves this kind of business to others and has also hired a small, crafty eunuch to run his finances. As a result, without any real obligations, Fjalmurn has a lot of time to kill every day. Mostly he can be found in one of the pits or arenas within the city, enjoying himself, betting, drinking or occasionally participating in the fights himself.
The good life is beginning to show, though, as Fjalmurn has developed quite a belly with the passing years. He tries to conceal this by wearing adjustable leather amour that looks like one has riveted together more than half a dozen belts. This worked for a while, but by now the armour is about to burst. He has also adapted a bit to the local conventions and has grown a habit of wearing a fur-trimmed hat common for the steppe nomads. It looks rather ridiculous on Fjalmurn's massive frame, but nobody so far had the courage to tell him. Because, make no mistake, he is still strong like an ox and fights like a raging berserker.
Affiliation: Slavers Perks: Frenzy, strong, ruthless Weaknesses: Frenzy, simple minded, hates horses
| |
| | | Relatrion Peasant
Posts : 7 Join date : 2011-08-19 Age : 32 Location : Denmark
| Subject: Re: Gaining control over Singal - plans and ideas Mon Aug 22, 2011 4:54 am | |
| i am not quite sure on how we should proceed with this..
My thoughts on this matter includes spying, blackmailing, bribing until we are in a powerful position..no direct force would be beneficial at this point, or anytime soon.
On the other thread about Singal by Mordred we are informed, how 15% of the Patricians, and 5% of the aristocrats are corrupt in Singal. if it is possible we should have them doing some spying around the nobles on Singal, and if possible also on the counsel..this may give us information we can use as leverage in certain situations.
On the 20% outcasts i dunno what to do with..building a "fortress" or whatever underneith a city, i no small feat and seems a bit unrealistic without having enough wealth aswell as influence. This should in my perspective, be the last thing we begin with. | |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Mon Aug 22, 2011 5:59 am | |
| Your tale of Fjalmurn Scorchsail is great, I like it! What position would have have on the council? City Guard Captain? I think he would enjoy the "Enforcer" type role. | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Mon Aug 22, 2011 7:32 am | |
| I didn't really intend him to be on the council. The character just came into being I thought about combining playing a huscarl like character and wanted to explore Singal. The result was a Vaskerry needing a reason to be in Singal *g*. Maybe we can use him in some way, but I think he will just stay one slaver among many. I am working on the council and have quite a few notes on them already. Unfortunately I am not that well informed when it comes to city politics and economics and have quite a few questions regarding certain issues: I am very curious about the Singalian military. In the game Singalians are mostly slavers and mercenaries, but military sounds like they are the actual army of the city. But if they were, I would expect them to have a constant seat on the council. So what really are they, what is their function and what do they actually do? How is their relationship with the town guard? Also, I am still very interested in Singalian Temptresses. Maybe you could tell me what they are as well? Since Slavers and the Red Brotherhood remain different factions on the map, could you maybe talk a little bit about their relation to each other, maybe a few words about their shares in the slave trade as well. My main question is probably if they regard one another as allies or as enemies/competition The only person I still have no clue about is the chairman. I could imagine different things, but am not sure if that would fit the position. For example he could have replaced the former chairman, because the other council members felt that with the rise of the king, they should replace the old chairman with one having a reputation for admiring the king. So he could be nothing but a puppet of the other council members. Or he could be a very powerful and determined person. Maybe it would help me if you describe what exactly (if anything) happened to Singal during Pendor's unification. The entry post talked about Singal remaining a law unto itself. How did that happen? And for the chamberlain it would be good to know what happened to the former lord of Singal, so I know out of what situation the former Steward rose to that position. Aside from the chairman, I have at least already decided on the names of the council members. Feel free to tell me if you don't like them^^. - Spoiler:
Chairman: still open Chamberlain: Malik Nalin (former Steward to the lord of Singal) Guard Captain: Roshan Abbasi Chancellor: Hesam Za'irpur, the inconstant one Lord Patrician: Ramun Meshkat , the prince of the flesh Chief Justice: Khorvash Abbasi Counsellor: Arash Lavassaney Red Brotherhood: Nilus Vegorius, also known as Nilus Redhood and Nilus Twinmace (hails from the empire)
And this is one example of how my notes look so far: - Spoiler:
3. Guard Captain Name: Roshan Abbasi
son of Khorvash Abbasi spoiled brat no confidence or self esteem drug addict abusive to women and inferiors in general cruel knows that he is just surviving because of his fathers name eager to somehow show his worth fears what might happen if his father gets another child does not really care for the city or its people
View on Town Guard: lazy, ungrateful bastards, but his only shot at achieving something View on Slavers: Scum, but they supply a needed product View on Merchants: (undecided) View on Singalian Army: They cause nothing but trouble whenever they enter the city View on Red Brotherhood: Same as Slavers, maybe even worse (more outlanders)
View on Chairman: (undecided) View on Chamberlain: (undecided) View on Guard Captain: - View on Chancellor: (undecided) View on Lord Patrician: Loathed, because the mocks Roshan and his men constantly View on Chief Justice: Loved, feared and hated at the same time View on Counsellor: Loathed, because he is a real warrior and intimidates Roshan View on Leader of the Red Brotherhood: only heard rumours about him, doesn't really care
| |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Mon Aug 22, 2011 9:19 am | |
| I think I know how to use him, fear not!
Regarding your specific question's, i've fired off an email to SD asking as I am not totally sure about the Temptresses myself. I have my own thoughts on the Singalian army, just want clarification from him that I am thinking about them the right way.
Don't worry about the Chairman, I think I can manage that no problem. Also don't do the affiliations or views on the different factions I'm going to do that, so as to give you some suspense.
The Slavers are basically the native crooks of Singal, there for decades and likely will be there decades from now. The Red Brotherhood is more interested in information and the black market than the Slavers, so while they do share a common trade in flesh, they do also differ significantly. Currently they see each other as competition but should anyone threaten trade then they will fight to retain their markets.
Otherwise the notes you have on the characters are looking good, cant wait to see the rest and get some tangible factions down on paper for you to challenge!
| |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Mon Aug 22, 2011 11:29 am | |
| I am not sure if you just meant the views on the factions, or also the views on the other council members. I know left out both things, but I can back into it anytime you like. Anyway, my propositions for Singal's city council: - Spoiler:
2. Chamberlain Name: Malik Nalin (former Steward to the lord of Singal)
- second son of a wealthy merchant family, learned everything about cities, caravans and economy from his father - knows the city and its corruption well - does not think he can change anything about that, but tries to do as much good as possible as part of the corrupt system, yet not so much to risk becoming a target - likes to read and to spend time in his gardens - treats his slaves very well, his servants are pretty loyal to him - worried about Singal attracting more and more thiefs, bandits and the like - keeps a lot of exotic birds - supports a few of the city's orphanages with his money - is very popular among the few honest people in the city
3. Guard Captain Name: Roshan Abbasi
- son of Khorvash Abbasi - spoiled brat - no confidence or self esteem - drug addict - abusive to women and inferiors in general - cruel - knows that he is just surviving because of his fathers name - eager to somehow show his worth - fears what might happen if his father gets another child - does not really care for the city or its people - still quite young, not even twenty - has just recently married his third wife, but no children so far, rumours say he might be like his farther - might secretly be gay
4. Chancellor Name: Hesam Za'irpur, the inconstant one
- always has new suggestions concerning ''special taxes'' that are desperately needed to deal with ''urgent matters" - is often referred to as the greatest thief of Singal - his tax collectors are widely known to collect more than the people really owe, but resistance has proved fatal to many people before and so most of the inhabitants just pay whatever is asked - some of his men actually put wages on how much they can get from certain people before they start to rebel - has some kind of obsession with the colour orange - prides himself in having the biggest harem in the city - has lost one finger at his left hand. No one really knows why/where it happened - does drugs when he is stressed out, but tries to limit it to those occasions
5. Lord Patrician Name: Ramun Meshkat , the prince of the flesh
- by far the greatest and most influential slave trader of Singal - fairly old by now - still a pretty decent swordsmen - speaks a remarkable amount of languages - has three beautiful daughters, but has not found a proper husband for the second one yet - two sons, one quite famous swordsmen who broke with his farther due to unknown reasons, the second one is more of a scholar - has only one wife, although he is none so visit the most beautiful whores in the city from time to time, this only happens rarely - quite a jolly, friendly manner, is good with people - is recently troubled by his eyes
6. Chief Justice Name: Khorvash Abbasi
- has the interests of the slavers at heart since they are his best customers buying all the convicted criminals of him - recently used his wealth and influence in the city to make his son captain of the guard - seems to have grown impotent quite early in his life, has only one child - is constantly searching for new remedies to cure him of his 'curse' so that one of his 12 wives might bear him a child (son) that is actually worth something - is quite a fat man, always carried around by slaves - likes to wear massive amounts of jewellery - arrogant and conceited
7. Counsellor Name: Arash Lavassaney
- grew up in Singal as the son of a caravan master - lost his father in a raid by D'shar outlaws - took over the family business, but competitors ruined him - made him very bitter, he became a mercenary and joined a company - turned out to be a good tactician and an inspired leader, rose through the ranks - hardened by the life of a soldier - despite all that happened still a proud inhabitant of Singal - believes that the modern way of living in the cities is far superior to the old, nomadic ways - hates the D'shar outlaws for threatening their way of life - Insists on being singalian, regards being refered to as D'shar as a great insult - Does not really like the slavers or the brotherhood but does not regard it as his fight to get rid of them
8. Red Brotherhood Leader Name: Nilus Vegorius, also known as Nilus Redhood and Nilus Twinmace
- hails from the empire - had a very successful father who was head of the brotherhood in Cez - tried to kill him and take his place, but the attempt failed and he was forced to flee - escaped to Singal with a few trusted man and managed to take over the local brotherhood - very pragmatic, unemotional character, everything is "just business" - human lives are little more than entries in his records and future coins in his purse - has never known anything except the brotherhood, he does it like a job, without any real passion or remorse - quite the philosopher and poet, admirer of art and beauty - loves his wife and his children and is good with words but very bad and reclusive with gestures and mimic, which often confuses his two children
| |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Mon Aug 22, 2011 11:31 am | |
| Excellent, I can work with this. I'll try to get some things on paper for tomorrow but for now im heading to bed. | |
| | | Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Gaining control over Singal - plans and ideas Tue Aug 23, 2011 12:49 am | |
| Ok, added to the City of Singal thread with only minor tweaks (great job by the way!). 2 new characters added also. | |
| | | Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Gaining control over Singal - plans and ideas Tue Aug 23, 2011 1:41 am | |
| This is really going to be awesome! I can't wait. Great how you included Fjalmurn *g*. So can I assume you have received an answer about the temptresses?
Also, are we allowed to provide ideas for a few of the "corrupted" characters? Since Azlanek's policy is to keep the knights as much out of this as possible, maybe everyone should be allowed to choose one heretic character for this project as well?
Edit: Also, what kind of building would the chapterhouse be? A new one that the order built or rather an old one? If the later, I would suggest an old caravansary. I think that would fit the needs of an order best. | |
| | | Sponsored content
| Subject: Re: Gaining control over Singal - plans and ideas | |
| |
| | | | Gaining control over Singal - plans and ideas | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |