Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Notables of Pendor Tue Sep 20, 2011 1:15 am | |
| RoyalsKing Mordred Adalhard (PC) Queen Gudrun Adalhard, Daughter of Gundar Doomseeker Prince Valdemar AdalhardGrandmastersSir Kamos, Order of the Griffons (PC) Marcus Caldius Merula, The Shadow Legion (PC) Constable Iskar, The Silvermists (PC) Sir Aranor, Order of Dawn (PC) Sir Lucius Order of the Ebony Gauntlets (PC) Azlanek / Sir Varys, Order of Eventide (PC) Sir Mastifus, Order of the Dragon High LordsDucal HoldingsMap - Spoiler:
The Lords of the RealmMap - Spoiler:
Hex 3: County of Windholm - Spoiler:
Earl Sigimund Stonehand - Lord of Windholm, Lord Marshall of the Royal Pendor Army. Unquestioned loyalty to the Crown. Household Troop - Huscarls and Griffon Knights. Personality; Very charismatic and gregarious lord who is easily able to inspire those around him either on the battlefield or at court. He is one of of the old Sarleon families who railed against the Vanskerrys being asked to settle and opposes the commercialisation of the Fierdsvain.
Hex 5: Valonbray Peninsula - Spoiler:
Gundar Doomseeker - Lord of Valonbray, Alderman of the Fierdsvain Provinces, Lord Chamberlain of the Noble Council, Father-in-law to King Mordred. Unquestioned loyalty to the Crown. Household Troop - Pendor Footknights. Personality; Forward looking and pragmatic lord. He is one of the Merchant Princes, and is very keen to see the spread of commerce.
Hex 8: County of Nal Tar - Spoiler:
Caliph Hamid - Lord of Nal Tar, no known affiliations, unknown loyalty to the Crown. Household Troop - Scorpion Assasins. Personality; Unknown, very secretive.
Hex 10: Mistveil Woods - Spoiler:
Count Otto: One of the more isolationist lords. Has no political ambitions, would rather be left alone in Mistveil. Appreciates the Dragons, unknown loyalty to the crown.
Hex 11: County Dagon - Spoiler:
Count Draco: Recently ascended through the ranks of nobility, Count Draco takes his duties as a lord very seriously. Whether this is to impress the king or out of genuine concern is yet to be seen. Often seen out of his castle with his retinue personally upholding his laws. Strict advocate of feudalism. Unquestioned loyalty to the king.
Hex 12: Ironoak County - Spoiler:
Count Vigdus Bloodsword:He is a careful negotiator and has manoeuvred his way through the unification wars, always choosing the right side in time to protect his hereditary castle and county. Due to this his subjects were quite fond of him. That fondness has taken a recent hit when the Red Dawn operating from Ironoak started to burn peasants, but the hit did not completely remove the support of the population since Vigdus again cleverly kept himself a loop-hole open, not allowing any burning within the castle walls, thus being able to somewhat distance himself from them.
Hex 13: Ansen County - Spoiler:
Duchess Miar - Duchess of Javiksholm, supporter of the (New) Dawn, unknown loyalty to the Crown. Household Troop - Knights of the Dawn Personality: Pious and supportive of devotees of Astraea, particularly in their treatment of the poor and defenceless. Scarred by the "bad" elements of the faith. Deplores torture in any form. Young, relies on mothers advice, and as such her mother is quite influential at her court.
Hex 14: Gunders County - Spoiler:
Count Gunder Iceheart: Descended from a long line of Vanskerry Jarls, he is a warmonger at heart. He is known for having no compassion for his enemies.
Hex 15: Forest of Sher Quila - Spoiler:
Count Schaday: a greedy man who jealously guards the spice road north from Nal Tar. Fierdsvain Merchant fleets have been undercutting his trade however. Unknown loyalty to the Crown.
Hex 16: Highpass County - Spoiler:
Zayed Khan- Younger brother of Rafik, Zayed is a more submissive lord, easily intimidated, and powerless against the D'Shar Feuds in his county. Very young, and isolates himself in High Pass Fortress.
Hex 19: County of Ravenstern - Spoiler:
Duke Alexis - Lord of Ravenstern, close supporter of the Dragons, unknown loyalty to the Crown. Governor of the Ravenstern Provinces. Household Troop - Dragon Knights. Personality; From one of the old families of Ravenstern, he is a pragmatic man who cares deeply for the region.
Hex 20: County Taloncrag - Spoiler:
Count Bogdan: Bogdan played his cards right during the unification wars, as he was the first of the Northern lords to defect to Mordred. He is extremely greedy and is always trying to get more land and power for himself.
Hex 22: Woods of Knudarr - Spoiler:
Jarl Bjorn Farstrider: Count Bjorn Farstrider is a Fierdsvain traditionalist. One of the oldest nobles in the realm, he greatly distrusts foreigners. Known as 'Farstrider' due to having participated in military campaigns throughout all of Pendor.
Hex 23: County Highcliffe - Spoiler:
Countess Kenna - Countess of Highcliffe, fiercely proud of Fierdsvain culture, pro-equal rights for women, somewhat supportive of the Crown (the Queen in particular) Personality: Fierce warrior-maiden with aspirations towards legends of the vanished Valkyries. Rose to power after the death of her husband, Talvor the Fey.
Hex 24: Sharif County - Spoiler:
Faridar Khan: Very quarrelsome. Has feuds with many of the surrounding khans. His family is his number one priority.
Hex 25: County of Torbah - Spoiler:
Duke Rafik - Lord of Torbah, personal friend to Mordred, Khan of the D'Shar provinces. Unquestioned loyalty to the Crown. Household Troop - Blademasters. Personality; One of the "new" nobles, just beginning to rise through the ranks of power. More concerned about his personal power than where it is concentrated. He acknowledges the place that Mordred played in his rise, and will likely support any decision.
Hex 27: Senderfall Peninsula - Spoiler:
Duke Alaric - Lord of Senderfall, no known affiliations, unknown loyalty to the Crown. Household Troop - Kierguard Knights. Personality; Ancient bloodline leading back generations as the lord of Senderfall, and very proud of this fact.
Hex 28: Mistmire Peninsula - Spoiler:
Count Hereward: Joined Mordred after being expelled by King Ulric for refusing to burn innocent villages during the unification wars. Very honorable, believes a lord is more of a steward than an overlord.
Hex 29: Kennet County - Spoiler:
Duke Brennus - Lord of Avendor. Resisted the Kings Rule for the longest, last Lord to fall to the crown. Very supportive of the Dawn, suspected mistrust of the Crown. Household Troop - Sarleon Knights. Personality; Ancient bloodline leading back generations. His family survived the purges launched by King Ulrich, and can be traced all the way back to old Pendor.
Hex 30: Mobray County - Spoiler:
Duke Darlion - Lord of Sarleon. Grandmaster of the Griffons, personal friend of King Mordred. Unquestioned loyalty to the crown.
Hex 31: Free City of Singal - Spoiler:
The Shadow - Ruler of the Free City of Singal. Ignores Royal Decrees, but pays taxes on time and in full. Keeps the Slavers regulated and in check and is as such tolerated by the Crown. Actual identity unknown. Affiliated to the Slavers and Singalian people. Household Troop - Singalian Temptresses.
Hex 32: County of Ishkoman - Spoiler:
Caliph Braman - Lord of Ishkomman, no known affiliations, unknown loyalty to the Crown. Household Troop - Adventurers. Personality; Something of a mercenary, he is keen to increase his personal power and renown.
Hex 35: County Fenbray - Spoiler:
Count Carolus: A northern lord, Carolus is cautious and mostly keeps to himeslf in Fenbray. He is constantly paranoid of outside threats, and is a firm supporter of the Dragons. Unknown loyalty to the crown.
Hex 37: County of Marleons - Spoiler:
Duke Aelfwine - Lord of Marleons, very ambitious and powerful lord. Ignored the "Law of Halves" and maintains a full standing army. Very questionable loyalty to the Crown. Household Troop - Marleons Heavy Cavalry. Personality; Proud lord, worried about the growing pressures on the nobility.
Hex 38: Sevencross Mountain - Spoiler:
Count Godric: an old knight well past his best years. Seems to be friendly to the Crown.
Hex 39: Savador Woods - Spoiler:
Count Fabius: Secretly desires the Duchy of Ethos, and Justus Dux's daughter's hand. Frequently invites scholars from Janos to increase his knowledge in hopes of impressing Luciana.
Hex 40: Gulf of Rela - Spoiler:
Agathon Legatus: Not much is known of him, except that he supports the immortals.
Hex 43: County of Rane - Spoiler:
Duke Alamar - Lord of Rane. The Marcher Lord, Lord Marshall of the local militia forces, loyal to the Crown. Household Troop - Larian Outrider Personality; Martial lord, he is one of the bravest and most respected lords of the realm, eager to discover the challenges the mountains of Ravenstern hides, and to better understand the Mystmountain threat.
Hex 44: Talon March - Spoiler:
Margrave Wulfric: One of the "new" families, and has moved to his new home of Talon March. Wary of the Silvermists.
Hex 46: County Calendain - Spoiler:
Count Leofric: "My philosophy is simple, it is better to be the wolf than the lamb" Leofric grew up in the royal court of King Ulric, he has no illusion that men are good, and realizes that its a dog-eat-dog world.
Hex 47: County of Ethos - Spoiler:
Justus Dux - Lord of Ethos. Rumoured to be a member of the Radiant Cross. Very loyal to the Crown. Household Troop - Pendor Knights. Personality; Patient and logical. Cares greatly for the common man, and tries to use his position to aid them.
Hex 48: County of Janos - Spoiler:
Cassian Dux - Lord of Janos. The first of the Empire lords to pledge to Mordred. Supporter of the Raven Spear as Patron of Janos University. Supporter of the Immortals. Loyal to the Crown. Household Troop - Raven Spear Knights and Immortals. Personality; Believes in order over justice, and will support authority regardless of whether it is tyrannical or benevolent.
Hex 49: Oregar March - Spoiler:
Count Gallus: A supporter of the principles of the New empire, happy with King Mordred's recent actions. Unparalleled hared of the Snake Cult. Loyal to the crown
Hex 51: Poinsbruk Forests - Spoiler:
Duke Aldamar - Lord of Poinsbruk, head librarian to the Crown, very supportive of the Raven Spear, loyal to the Crown. Household Troop - Raven Spear Knights. Personality; Intellectual heavy weight, his advanced learning has made him very cynical of power and those who strive for it particularly having seen the excesses of Boris the Raven first hand, and he holds himself responsible for that.
Hex 52: Evasolde March - Spoiler:
Count Hengist: Brother to Margrave Wulfric, Hengist is a king's man. He was one of King Gregory's opponets, and greatly welcomes the new king's rule.
Like his younger brother Wulfric, Hengist is a man of the people. He does not care much about authority, but seeks to help everyone in his lands by any means necessary. Being the one lord of old Ravenstern that live in the steppes, he often did not agree - or understand - the customs of his fellow countrymen of the North. Hengist eventually adopted the steppes as part of his culture; consequently, he dresses, eats and sleeps differently from the Northern lords. His people like him for that. He respects the inhabitants of the steppes, including Jatu, Clarion rangers, and, now, the Veccavie freedmen.
Hex 53: Valorshield March - Spoiler:
Margrave Fouchier: A stern marcher lord and heir to Laria, Fouchier takes his duties as a marcher lord very seriously, but secretly doubts that he will be unable to grow past his father's legacy.
Hex 54: Whitestag March - Spoiler:
Duke Stephen - Duke of Rane, fiercely proud of Ravenstern culture. Household Troop - Rangers of Rane Personality; One of the "new" families, just beginning to rise through the ranks of power. More concerned about his personal power than where it is concentrated. Believes his rise is due to the natural traits of the people of Ravenstern, of which he is an exceptional example.
Hex 55: Shieldstorm March - Spoiler:
Bionr Legatus: Very distrustful of Noldor, because they killed his father. Hates D'Shar, thinks that they are beasts.
Hex 56: County Mara - Spoiler:
Cleon Legatus: An honorable lord, unsure of what to make of the new king. Greatly values the traditions and ways of the old empire.
Hex 59: March of Alden - Spoiler:
The Bastard of a Ravenstern noble and his Jatu concubine, Bardan is one of the first legitimized Bastards in the new kingdom. He used to be a hedge Knight, but slowly crawled up the ranks until he eventually joined Mordred's army. Was granted the march after saving the king's life in battle. Undoubted Loyalty to the king.
Hex 63: Almerra March - Spoiler:
Jamshir Khan: Relocated from the D'Shar Steppes, he is a little wary of his new neighbors. Personal feud with Bionr Legatus due to actions taken against each other during a previous war.
Hex 65: County of Cez - Spoiler:
Kyros Dux - Lord of Cez, outspoken lord against Marius's rule. Vocal supporter of the Shadow Legion. Strong proponent of the Baccus Empire. Unknown loyalty to the Crown. Household Troop - Shadow Legionnaires Personality; Stouthearted, stubborn and strong-willed. Believer in empires rather than small detached entities. Believes that rule should be elective, not hereditary.
MiscThe Shadow - Ruler of the Free City of Singal. Ignores Royal Decrees, but pays taxes on time and in full. Keeps the Slavers regulated and in check and is as such tolerated by the Crown. Actual identity unknown. Affiliated to the Slavers and Singalian people. Household Troop - Singalian Temptresses.
Last edited by Mordred on Thu Jan 17, 2013 5:47 am; edited 4 times in total | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 35 Location : Germany
| Subject: Re: Notables of Pendor Fri Dec 07, 2012 1:41 am | |
| Feudal substructure of a county
Although said structure does not have any direct consequences for the MD it might be interesting for roleplay and so I'm posting here what we have agreed on as a reasonable draft for it:
Each county either has a primary castle or city and then possibly a secondary castle plus the 'villages' that are noted on the ingame map. The latter should be considered to be rather important market towns than actual villages, which would be too small to be noted on the map. The same goes for knightly estates and wooden holdfasts whose role will be explained in an instant.
The county's ruler is a baron, count, margrave or duke. The one ruling the secondary castle is a baron if the lord of the county is count or above and a baronet paramount if the lord himself is only a baron.
Furthermore the primary castle or city of each county is the see of a bishop and the secondary castle and the market towns (the 'villages' on the map) are the seats of subordinate archdeacons of that diocese.
The lowest level of feudal organisation is made up by the estates of landed knights, which rule a larger village and its surrounding lands and farms each. Average population per estate + lands: 500.
Next come the holdfasts of the baronets, each of them commanding around five knightly estates as direct vassals. Average population of the holdfast and its town and lands: 1000
Therefore each baronetcy has (on average) 5 x 500 + 1000 = 3500 people.
Half of a county's baronetcies (rounded down) are direct vassals of the secondary castle's lord (if there is one), the rest pledges directly to the county's overall ruler.
Since the baronetcies account only for the rural population their total number is calculated from the non-urban population of a hex as noted in the master spreadsheet.
Let's look at an example:
Hex 60
Total Population: 56232 (from spreadsheet) Urban Population: 22062 (from spreadsheet) Rural Population = 56232 - 22062 = 34170
Castles: 2 Market Towns (as noted on the map): none so far
Therefore we have 34170/3500 = 9 (rounded down) baronetcies (= 45 estates and 9 holdfasts), one baronetcy paramount (Farhill Fortress) ruling 4 of the baronetcies, one bishop at the main castle (Eastcrown Keep) and an archdeacon at the other one (Farhill Fortress).
You can use this information e.g. when you want to roleplay calling your levies or to award minor titles to player characters and NPCs. We'll see whether we can include the population numbers into the biweekly reports, so you can calculate your baronetcies yourself when needed.
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Saeros Voice of the Nobility
Posts : 1863 Join date : 2011-08-22 Location : Avernus
| Subject: Re: Notables of Pendor Fri Dec 07, 2012 3:37 am | |
| - Quote :
- You can use this information e.g. when you want to roleplay calling your levies or to award minor titles to player characters and NPCs.
Who can award which titles? | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 35 Location : Germany
| Subject: Re: Notables of Pendor Fri Dec 07, 2012 3:51 am | |
| I'd say if you are at least 'baron' in terms of the MD ranks, then you can hand out all subordinate fiefs of the county (your fief) as you see fit and the titles are mostly tied to these subordinate fiefs. I.e. someone ruling a knightly estate is by virtue of this a landed knight. Technically you can name anyone knight or baronet, but choosing e.g. a commoner as baronet where you could have chosen one of your knights or a worthy nobleman from elsewhere might result in local relation penalties (-0.05 local nobility?). There are however limits to giving out titles. Imperial ones, i.e. proper lord titles starting from baron and above can only be given out by the king. So if you hand someone the secondary castle of your county that only makes him baronet paramount and you or him have to appeal to the king for elevation to baron once the ruler becomes a count (not before, mind you). | |
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