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 Notables of Pendor

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Mordred
Dragon of the North
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PostSubject: Notables of Pendor   Tue Sep 20, 2011 1:15 am

Royals

King Mordred Adalhard (PC)

Queen Gudrun Adalhard, Daughter of Gundar Doomseeker

Prince Valdemar Adalhard

Grandmasters

Sir Kamos, Order of the Griffons (PC)

Marcus Caldius Merula, The Shadow Legion (PC)

Constable Iskar, The Silvermists (PC)

Sir Aranor, Order of Dawn (PC)

Sir Lucius Order of the Ebony Gauntlets (PC)

Azlanek / Sir Varys, Order of Eventide (PC)

Sir Mastifus, Order of the Dragon

High Lords

Ducal Holdings

Map
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The Lords of the Realm

Map
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Hex 3: County of Windholm
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Hex 5: Valonbray Peninsula
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Hex 8: County of Nal Tar
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Hex 10: Mistveil Woods
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Hex 11: County Dagon
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Hex 12: Ironoak County
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Hex 13: Ansen County
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Hex 14: Gunders County
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Hex 15: Forest of Sher Quila
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Hex 16: Highpass County
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Hex 19: County of Ravenstern
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Hex 20: County Taloncrag
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Hex 22: Woods of Knudarr
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Hex 23: County Highcliffe
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Hex 24: Sharif County
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Hex 25: County of Torbah
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Hex 27: Senderfall Peninsula
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Hex 28: Mistmire Peninsula
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Hex 29: Kennet County
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Hex 30: Mobray County
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Hex 31: Free City of Singal
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Hex 32: County of Ishkoman
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Hex 35: County Fenbray
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Hex 37: County of Marleons
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Hex 38: Sevencross Mountain
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Hex 39: Savador Woods
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Hex 40: Gulf of Rela
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Hex 43: County of Rane
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Hex 44: Talon March
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Hex 46: County Calendain
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Hex 47: County of Ethos
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Hex 48: County of Janos
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Hex 49: Oregar March
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Hex 51: Poinsbruk Forests
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Hex 52: Evasolde March
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Hex 53: Valorshield March
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Hex 54: Whitestag March
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Hex 55: Shieldstorm March
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Hex 56: County Mara
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Hex 59: March of Alden
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Hex 63: Almerra March
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Hex 65: County of Cez
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Misc

The Shadow - Ruler of the Free City of Singal. Ignores Royal Decrees, but pays taxes on time and in full. Keeps the Slavers regulated and in check and is as such tolerated by the Crown. Actual identity unknown. Affiliated to the Slavers and Singalian people. Household Troop - Singalian Temptresses.


Last edited by Mordred on Thu Jan 17, 2013 5:47 am; edited 4 times in total
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Iskar
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PostSubject: Re: Notables of Pendor   Fri Dec 07, 2012 1:41 am

Feudal substructure of a county

Although said structure does not have any direct consequences for the MD it might be interesting for roleplay and so I'm posting here what we have agreed on as a reasonable draft for it:

Each county either has a primary castle or city and then possibly a secondary castle plus the 'villages' that are noted on the ingame map. The latter should be considered to be rather important market towns than actual villages, which would be too small to be noted on the map. The same goes for knightly estates and wooden holdfasts whose role will be explained in an instant.

The county's ruler is a baron, count, margrave or duke. The one ruling the secondary castle is a baron if the lord of the county is count or above and a baronet paramount if the lord himself is only a baron.

Furthermore the primary castle or city of each county is the see of a bishop and the secondary castle and the market towns (the 'villages' on the map) are the seats of subordinate archdeacons of that diocese.

The lowest level of feudal organisation is made up by the estates of landed knights, which rule a larger village and its surrounding lands and farms each. Average population per estate + lands: 500.

Next come the holdfasts of the baronets, each of them commanding around five knightly estates as direct vassals. Average population of the holdfast and its town and lands: 1000

Therefore each baronetcy has (on average) 5 x 500 + 1000 = 3500 people.

Half of a county's baronetcies (rounded down) are direct vassals of the secondary castle's lord (if there is one), the rest pledges directly to the county's overall ruler.

Since the baronetcies account only for the rural population their total number is calculated from the non-urban population of a hex as noted in the master spreadsheet.

Let's look at an example:

Hex 60

Total Population: 56232 (from spreadsheet)
Urban Population: 22062 (from spreadsheet)
Rural Population = 56232 - 22062 = 34170

Castles: 2
Market Towns (as noted on the map): none so far

Therefore we have 34170/3500 = 9 (rounded down) baronetcies (= 45 estates and 9 holdfasts), one baronetcy paramount (Farhill Fortress) ruling 4 of the baronetcies, one bishop at the main castle (Eastcrown Keep) and an archdeacon at the other one (Farhill Fortress).

You can use this information e.g. when you want to roleplay calling your levies or to award minor titles to player characters and NPCs.
We'll see whether we can include the population numbers into the biweekly reports, so you can calculate your baronetcies yourself when needed.


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Saeros
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PostSubject: Re: Notables of Pendor   Fri Dec 07, 2012 3:37 am

Quote :
You can use this information e.g. when you want to roleplay calling your levies or to award minor titles to player characters and NPCs.
Who can award which titles?
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Iskar
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PostSubject: Re: Notables of Pendor   Fri Dec 07, 2012 3:51 am

I'd say if you are at least 'baron' in terms of the MD ranks, then you can hand out all subordinate fiefs of the county (your fief) as you see fit and the titles are mostly tied to these subordinate fiefs. I.e. someone ruling a knightly estate is by virtue of this a landed knight. Technically you can name anyone knight or baronet, but choosing e.g. a commoner as baronet where you could have chosen one of your knights or a worthy nobleman from elsewhere might result in local relation penalties (-0.05 local nobility?). There are however limits to giving out titles. Imperial ones, i.e. proper lord titles starting from baron and above can only be given out by the king. So if you hand someone the secondary castle of your county that only makes him baronet paramount and you or him have to appeal to the king for elevation to baron once the ruler becomes a count (not before, mind you).

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