An RPG detailing the aftermath of the events of PoP3 and the events before PoP4
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Border Policy

View previous topic View next topic Go down 
AuthorMessage
Mordred
Dragon of the North
avatar

Posts : 2518
Join date : 2011-08-19
Age : 31
Location : London

PostSubject: Border Policy   Wed Jan 09, 2013 1:27 pm

To make things a little more realistic now that things are getting territorial, I want to track what each Order's policy is towards other Orders passing through.

Open - All groups may pass unmolested and without restriction.
Reported - Any non-covert movements through territory are reported at the beginning of the next turn.
Stop - All parties are stopped and must request permission to pass before being admitted. This can be done mid-turn (ie in real time).
Closed - No parties may pass at all, under any circumstance. Requests for access can be sent mid-turn (ie in real time).
Seize - All parties are stopped at the border, and any goods they wish to carry through the land are seized. Requests for access can be sent mid-turn (ie in real time).

Note; you can still attempt to cross territory which is Stop / Closed / Seize, but this will require an Espionage Travel Check. You may also try to pass through lands with Reported status, without being Reported under the same conditions. Furthermore, any Travel checks under Reported or Stop are undertaken with a reverse Operation Size (so a Huge Party would get 0, and a Tiny Party would get +4 EP). All parties trying to pass through a Closed or Seize territory will be done with a 0EP Operation Size... they are watching for you!

When using Naval units, you get a permanent +4 EP bonus when passing through Stop / Closed / Seize regardless of fleet size, and +8 through Reported. Ships tend to be tough to spot from the sea! Further, any ships which are spotted, but where there is no Naval Patrol, and/or no Harbour will still pass freely, but their presence is "Reported". The bonus is halved where there is a Naval Patrol present (see Espionage Meta Game Rules for further details).

Griffons
Legion : Open
Silvermist : Reported
Dawn : Reported
Gauntlet : Open
Eventide : Open
Dragon : Open

Legion
Griffons : Open
Silvermist : Open
Dawn : Open
Gauntlet : Open
Eventide : Open
Dragon : Open

Silvermist
Griffons : Stop
Legion : Open
Dawn : Open
Gauntlet : Seize
Eventide : Stop
Dragon : Closed (Passing into Poinsbruk (51) is considered Open, the rest of the border however is Closed.)

Dawn
Griffons : Closed/Seize (if they are caught at the border, stop, if they are within the borders, seize)
Legion : Open
Silvermist : Open
Gauntlet : Stop
Eventide : Closed
Dragon : Closed

Gauntlet
Griffons : Open
Legion : Open
Silvermist : Reported
Dawn : Open
Eventide : Open
Dragon : Open

Eventide
Griffons : Stop (Open through hex 24 and 31)
Legion : Stop
Silvermist : Stop
Dawn : Stop
Gauntlet : Stop (Open through hex 32)
Dragon : Stop

Dragon
Griffons : Open
Legion : Open
Silvermist : Stop (Passing into Poinsbruk (51) is considered Open, the rest of the border however is Stop.)
Dawn : Open
Gauntlet : Open
Eventide : Open

You may determine "Crossing Points" where you allow an Order through with an Open policy, even if the rest of your border is in a more heightened state of alertness. Therefore, you could effectively close your borders to all (Closed / Stop / Seize), but basically force them to pass through a certain hex to gain entry to your lands. They must still pass a Travel Check if they stray from their declared route on entry.

Lone messengers may always pass, unless specifically being stopped or at a Closed / Seize border.

Travel Checks are done on an average SR for the whole journey (the most direct route unless specified), to save us calculating everything!

Please post any changes in condition, and they will be updated here. Further if you require different restriction, please PM me, or post. For the most part I have made assumptions, so please do inform me of any changes!

_________________


Spoiler:
 


Last edited by Mordred on Thu Jan 10, 2013 11:12 am; edited 2 times in total
Back to top Go down
View user profile http://zatobo.com/
Mordred
Dragon of the North
avatar

Posts : 2518
Join date : 2011-08-19
Age : 31
Location : London

PostSubject: Re: Border Policy   Thu Jan 10, 2013 11:01 am

Eventide, Dragons and Silvermists updated.

_________________


Spoiler:
 
Back to top Go down
View user profile http://zatobo.com/
Mordred
Dragon of the North
avatar

Posts : 2518
Join date : 2011-08-19
Age : 31
Location : London

PostSubject: Re: Border Policy   Thu Jan 10, 2013 11:06 am

Dawn edited.

_________________


Spoiler:
 
Back to top Go down
View user profile http://zatobo.com/
Mordred
Dragon of the North
avatar

Posts : 2518
Join date : 2011-08-19
Age : 31
Location : London

PostSubject: Re: Border Policy   Thu Jan 10, 2013 11:12 am

Dawn edited again.

_________________


Spoiler:
 
Back to top Go down
View user profile http://zatobo.com/
Sponsored content




PostSubject: Re: Border Policy   

Back to top Go down
 
Border Policy
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» EU wants single tax policy.
» SOUTH OF THE BORDER DOWN MEXICO WAY
» How can I add to the stats box the same titlebar and border?
» table border=0 not working
» Beveled corners & negative border-radius

Permissions in this forum:You cannot reply to topics in this forum
Prophesy of Pendor : Aftermath :: Hall of the Mighty :: Royal Court-
Jump to: