An RPG detailing the aftermath of the events of PoP3 and the events before PoP4
 
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 What we like, and do not like about Aftermath

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Mordred
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PostSubject: What we like, and do not like about Aftermath   Wed Jan 23, 2013 6:45 am

So... things are potentially changing again, and in order to get a proper grasp on what people feel "works" in Aftermath, and what doesn't I would ask that you contribute to this discussion.

Please be honest about your opinions, we value you them all and I hope that no-one will become defensive about any aspect that you bring up - this is meant to be an opportunity for open talk, and to give feedback to the GMs please treat it and each other, with respect!

What do you like about Aftermath
What do you not like about Aftermath
What is it's strongest aspect
Weakest?
What would you improve? How?

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Marcus the Shadow Fighter
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PostSubject: Re: What we like, and do not like about Aftermath   Wed Jan 23, 2013 7:00 am

What do I like about Aftermath:

- Strong and experienced staff
- Creativity of players

What do I not like about Aftermath:

- Garysues and Marysues

What is it's strongest aspect:

- In my opinion, the vast improvisation capacities and the motivation from maybe seeing your name in POP 4.

Weakest?

- Inexperience of players
- Above shows in getting way too hotheaded in OOC over IC events.

What would you improve? How?

Well, to make a first, require any new members to read the roleplaying guidelines. Generalized guidelines, e.g: "No Garysues or Marysues. No god-modding. No controlling other people's characters."

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Zekic Thunion of Laria
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PostSubject: Re: What we like, and do not like about Aftermath   Wed Jan 23, 2013 7:06 am

What i like most about aftermath it is it's community, while it is not that big it is really respectfull ,sometimes serious, sometimes intelligent and yet fun.

I really grown to be amazed by metagame as a whole, especially since it was created more like a hobby.

I like that initiative is being valued, in everything:Roleplay actions, creating new roleplay opportunities, various suggestions.

So in my oppinion the strongest sides are the community, the lore, metagame, and of course ability to use initiative.

The only weak side i see is that there could be more people(both experienced roleplayers and fresh guys), but i am not sure how attracting more people would work, as i am still rather new to roleplay forums, meybe add "advertisment" to description of PoP(For example in M&B Nexus)
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Sir Haegon
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PostSubject: Re: What we like, and do not like about Aftermath   Wed Jan 23, 2013 7:40 am

What do you like about Aftermath
The community of people that seem to share mutual interests.
What do you not like about Aftermath
The competitive nature that pops up at certain events.
What is it's strongest aspect
The unique and strong main storyline that steers our roleplays in this sandbox.
Weakest?
The Metagame and Roleplay don't seem to work together.
What would you improve? How?
I'd keep it like this and just enjoy the roleplays. I've switched towards casual roleplay in the Chapterhouse, but the only improvement I can think off is some more casual rp between orders.


Last edited by Sir Haegon on Wed Jan 23, 2013 9:18 am; edited 1 time in total
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Datedsandwich
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PostSubject: Re: What we like, and do not like about Aftermath   Wed Jan 23, 2013 9:03 am

What do you like about Aftermath
The Community and the lore around the world of Pendor, even though I tend to prefer high fantasy, the addition of "Heretical research" has made this even more interesting to me.

What do you not like about Aftermath
The Meta-game, it seems to be rather unnecessary to me as I don't see how it affects the actual roleplaying, which in my opinion is the most important aspect. It's also a lot of work which may not be necessary.

What is it's strongest aspect
The freedom of the role playing and the community. The staff of GM's are also a highlight.

Weakest?
Meta-game.

What would you improve? How?
Similar to what Haegon said, more of an emphasis on the actual role play.
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Mordred
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PostSubject: Re: What we like, and do not like about Aftermath   Thu Jan 24, 2013 1:24 am

Thanks guys, I am taking that on board. Any more thoughts from others?

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tobberman
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PostSubject: Re: What we like, and do not like about Aftermath   Thu Jan 24, 2013 4:46 am

What do you like about Aftermath
Lore and the Community

What do you not like about Aftermath
As said before, competitive element in some events, although would there be any development in characters and events without competition.

What is it's strongest aspect
Freedom to do almost anything

Weakest?
Well, it's the Meta-game for me also. It feels slighty distant.

What would you improve? How?
Roleplay itself is fine, but we could use wider player base. Maybe do some kind of advertising campaign in the taleworlds forum.
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