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 IC-Materials: Lords, Holdings and Assets

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Iskar
Peasant turned Lord
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Age : 29
Location : Germany

PostSubject: IC-Materials: Lords, Holdings and Assets   Fri Feb 22, 2013 8:06 am

The Setting:

It is the second year after the unification of Pendor under the rule of the prophesied king, Mordred I Adalhard.

Mobray County, the immediate surroundings of the capital city Sarleon, is facing troubles. The last baronet of Kelredan has died without wife or heir. A baronet being only a rather minor noble this would usually not cause much ado, but this case is different: Usually only higher nobles are allowed to build and hold proper castles while minor nobles such as baronets and knights have only walled estates or towerhouses, but the baronets of Kelredan, by some old laws, traditionally hold the castle of the same name near Sarleon. The other baronets of Mobray County, the rulers of Rebache, Belmonfaire and Yaragar have now all cast an eye on the prestigious and powerful title of Kelredan. They have all dug up some more or less valid claim to the vacant baronetcy and will try to gain control of it.
The lands of the capital city are considered neutral ground and Duke Darlion of Sarleon has made it clear that while he takes no interest in the petty struggles of minor nobles he will not tolerate fighting on lands under his direct protection. The Baron of Mobray, the direct feudal overlord of the baronets, has also declared neutrality in the struggle for the inheritance, but also that he will accept the judgement of the gods as to who would be best suited to hold Kelredan - in other words: let the best baronet win. In light of this he would not mind small skirmishes spilling into his lands as long as they serve to determine the new baronet of Kelredan and his subjects are not hurt.
So now the baronets, their knightly vassals, their household knights and a number of illustrious figures prepare for the struggle for Kelredan.

Area in Question:
 
Map Explanation:
Orange: Baronetcy of Kelredan. Its baronet died recently and the other baronets want to take his place.
Green: Baronetcy of Belmonfaire.
Red: Baronetcy of Yaragar.
Blue: Baronetcy of Rebache.
Turquoise: Direct holdings of the barony of Mobray.
Black: Direct holdings of the capital city.

Characters/Dramatis Personae:

Baronets of Belmonfaire, Yaragar and Rebache.
Various landed knights as vassals of the baronets.
Various free knights as household knights of the baronets.
A Mercenary Captain
An Adventurer
The Archdeacon of the church of Eunomia Stabilitis at Mobray.
The Sheriff of the barony of Mobray.

Baronet of Yaragar:
A well balanced baronetcy east of Sarleon. The lands are reasonably well settled and the river provides some wealth.
Home: A tower house with palisade and ditch
Levy: 30 militia, 15 regulars, 5 knights
Budget: 2500 gold treasury

Baronet of Belmonfaire:
A baronetcy that traditionally joined the defense against the Fierdsvain in the west. The increased military service comes with lowered taxes in turn.
Home: A tower house with palisade and ditch
Levy: 40 militia, 20 regulars, 6 knights
Budget: 2000 gold treasury

Baronet of Rebache:
A rich baronetcy controlling the trade route to Sarleon. The lands suffered more than others in the unification wars, so levies are smaller than elsewhere.
Home: A tower house with palisade and ditch
Levy: 20 militia, 10 regulars, 4 knights
Budget: 3000 gold treasury

Landed Knight:
Home: A knightly estate
Levy: 10 militia, 5 regulars, 2 knights (0 militia, 10 regulars, 2 knights for Amhain Iobairt due to bio)
Budget: 800 gold treasury

Free Knight:
Troops: A mounted squire to attend him
Budget: 150 gold

Mercenary Captain (a commoner):
He has only recently arrived in Mobray County and hopes that the current struggle might fill his purse.
Troops: 10 bladesman, 5 mercenary crossbowmen, 2 maiden outriders
Budget: 400 gold
Estimate for hiring costs (subject to roleplay negotiations): 2000 gold

Aventurer (renegade noble/ third son without inheritance):
He, too, hopes to gain some money from the fighting - or more.
Troops: 4 fellow adventurers (weaker armour than knights, but with bows or light crossbows for versatility on horseback)
Budget: 600 gold
Estimate for hiring costs (subject to roleplay negotiations): 2500 gold

Sheriff (a commoner):
The baron of Mobray has tasked him to maintain the general order and contain fighting on an agreeable level. He is also responsible for tax collection.
Troops: 2 Wardens (mtd. regulars), 3 Rangers (mtd. regular archers), 10 Bounty Hunters (mtd. militia with light crossbows), 20 militia
Budget: Allowance of 250 gold to do his job + 250 gold extorted from peasants as protection money

Archdeacon (a second son of a minor noble):
The archbishop of Sarleon has commanded him to use the instability of the current situation to gain long desired tax exemptions for the church of Eunomia Stabilitis in the area.
Troops: A personal guard of 5 halberdiers and 5 armoured longbowmen
Budget: 500 gold allowance from the bishop of Sarleon to help the cause of the church

_________________
Lord Constable of the Order of the Silvermist and Admin despite Himself
Character Overview:
 


Last edited by Iskar on Tue Mar 19, 2013 4:32 am; edited 2 times in total
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Iskar
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PostSubject: Re: IC-Materials: Lords, Holdings and Assets   Fri Feb 22, 2013 8:07 am

Signed up characters:

Baronet of Belmonfaire (Hjolnai): Sir Laurence Stackford
Character Description:
 

Baronet of Yaragar (Arcanum): Sir Thedric Baras
Character Description:
 

Baronet of Rebache (BlueRaven): Sir William Grey
Character Description:
 

Adventurer (DrSane): Sir Forn "Scowling Jack" Merclan, the salt slaver
Character Description:
 

Mercenary Captain (Kamos32): Yagiz the Third, Blade in the Dusk
Character Description:
 

Sheriff of Mobray (zekic): Olaf Oudant
Character Description:
 

Archdeacon (Vadir): Ferrand Astigi
Character Description:
 

Landed Knight, vassal to Rebache (Pravenstern) : Chonrad Blackwood, of Darkened Forests
Character Description:
 

Landed Knight, vassal to Belmonfaire (Tortilla Boy): Sir Ashton Bellon
Character Description:
 

Landed Knight, vassal to Yaragar (Psychozoa): Sir Derreck Weiherr
Character Description:
 

Landed Knight, cassal to Kelredan (Ser Varys): Sir Heinrich von Kepler
Character Description:
 

Landed Knight, vassal to Kelredan (BradyBrood): Amhain Iobairt,
Character Description:
 

Free Knight (Iskar): Sir Ealdred Moorsburgh
Character Description:
 

Free Knight (Shadow-Seeker): Sir Alain Artois, "The Jester"
Character Description:
 

Free Knight (Das Knecht): Ser Carax "Clovershield" Bouss.
Character Description:
 

Free Knight (mesor): Jared Hounds, "Crimson Bow"
Character Description:
 

Free Knight (Sir Nickolas): Sir Nickolas Ballard, "Pureheart"
Character Description:
 

_________________
Lord Constable of the Order of the Silvermist and Admin despite Himself
Character Overview:
 


Last edited by Iskar on Sat Mar 02, 2013 9:09 pm; edited 2 times in total
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Iskar
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PostSubject: Re: IC-Materials: Lords, Holdings and Assets   Fri Feb 22, 2013 8:22 am

Current State of the Barony:

No levies have been called yet. All treasuries remained unchanged.

Free Knights distribution: (Since we have 5 I rolled a die who would get only one at start - Belmonfaire)
Yaragar - Sir Carax Bouss, Sir Nickolas Ballard
Rebache - Sir Ealdred Moorsburgh, Sir Jared Hounds
Belmonfaire - Sir Alain Artois


_________________
Lord Constable of the Order of the Silvermist and Admin despite Himself
Character Overview:
 


Last edited by Iskar on Fri Mar 15, 2013 9:56 pm; edited 1 time in total
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Iskar
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Posts : 4142
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Age : 29
Location : Germany

PostSubject: Re: IC-Materials: Lords, Holdings and Assets   Mon Feb 25, 2013 9:19 am

Some additions regarding money and its uses:

The event is considered to take place in a timeframe where no regular dues are collected and the wealth of the baronetcies is considered factored into their starting budgets. You can raise more money by e.g. imposing road tolls (though the merchants will not like that, whatever consequences this might cause), loot from battle (maybe from discovering a bandit hideout? --> Whether you find one and how many bandits there are would be decided by dice), gifts from the populace, stealing it from your rivals, shady dealings, whatever logically consistent comes to your mind (if you're in doubt, just write me a PM).

On the other side of the accounts, the spendings. Their variety is again only limited by logics and your creativity. They could e.g. include
a feast (20 gold per free knight, 100 gold per landed knight, archdeacon, sheriff for the bigger entourage, 150 per baronet, 200 if you invite the baron himself).
a tournament (800 gold as a fix sum for the entirety of the preparations including a lavish feast for all invited)
hiring mercenaries or adventurers (estimated cost were around 2000 for the merc company or the adventurer, but maybe that is a bit high. Have fun haggling Wink)
paying for stuff for the population (5 gold to pay an evening's rounds in a village's tavern for knightly estates, 10 for a holdfast town inn, 250 to hold a great public feast with jugglers, free ale and food)
buying better equipment for your troops (see below)

Both lists can be continued infinitely. Just use your creativity and common sense. I think you got the basic idea. Smile

Base equipment of the levies (already equipped or available in the armouries of the knights/baronets)
Militia: Light leather, simple tabards, spears, board/kite shields, short bows, basic arrows, swords
Regulars: Chainmail, simple tabards, spears, board/kite shields, short bows, basic arrows, swords

Purchasable equipment: (cost per man)
10 gold per man for sturdier tabards, 50 gold for better leather armour, 20 gold for hardened spears, 50 for quality swords, 80 per saddle horse, 150 per hunter, etc.)
sturdier tabards: 10 gold
quality leather armour: 50 gold (militia only)
hardened spears: 20 gold
polehammers: 40 gold (not on horseback)
halberds: 70 gold (regulars only, not on horseback)
saddle horse: 80 gold
hunter: 150 gold (regulars only)
nomad bows: 20 gold
longbows: 40 gold (regulars only, not on horseback)
Barbed arrows: 20 gold
Bodkin arrows: 40 gold
light crossbows: 20 gold
crossbows: 50 gold (not on horseback)
heavy crossbows: 70 gold (regulars only, not on horseback)
Chainmail: 500 gold
Spikes for pavise-like use board shield: 10 gold
Javelins: 20 gold
Throwing spears: 40 gold (Regulars only)

_________________
Lord Constable of the Order of the Silvermist and Admin despite Himself
Character Overview:
 


Last edited by Iskar on Thu Feb 28, 2013 12:34 am; edited 3 times in total
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Iskar
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PostSubject: Re: IC-Materials: Lords, Holdings and Assets   Fri Mar 01, 2013 1:31 am

Accounts:

Yaragar: 2500 gold base
expenses: 1900 gold
loans given: 140 gold
income: 350 gold
promises: 800 gold

Current balance: 810 gold (800 promised)

Rebache: 3000 gold base
income: 46 gold + 132 gold
expenses: 150 gold for repairs
security received: 80 gold

Current balance: 3028 gold (+ 80 gold security)

Belmonfaire: 2000 gold base
expenses 1800 gold

Current balane: 200 gold

Sheriff: 500 gold base
expenses: 20 gold
security given: 80 gold

Current balance: 400 gold

Iobairt: 800 gold base
expenses: 1440 gold
recruitment: 500 gold
income: 1000 gold
loans received: 140 gold

Current balance: 0 gold

Sir Nickolas: 150 gold base
expenses: 150 gold

Current balance: 0 gold

Yagiz: 400 gold base
income: 940 gold

Current balance: 1340 gold

Weiherr: 800 gold base
expenses: 550 gold

Current balance: 350 gold

All other accounts remain unchanged.

Equipment bought/gained:

Weiherr:
5 longbows
5 bodkin arrows
5 hardened spears
5 sturdy tabards

Iobairt:
10 sturdier tabards.
10 hardened spears.
10 good quality swords.
10 longbows.
10 bodkin arrows.

Belmonfaire:
10 heavy crossbows
10 hardened spears (bonus used)
10 pavise spikes
10 good quality swords
10 sturdiers tabards (bonus used)

Rebache:
1 old half plate
1 crude heavy leather
2 chipped quality swords
1 crossbow
1 composite bow and arrows (pending)
1 destrier (pending)

_________________
Lord Constable of the Order of the Silvermist and Admin despite Himself
Character Overview:
 


Last edited by Iskar on Wed Mar 06, 2013 10:32 am; edited 1 time in total
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