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 Rebellion event plans and discussion

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Do you like this idea in general?
Yes
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 54% [ 7 ]
No
15%
 15% [ 2 ]
Not sure
31%
 31% [ 4 ]
Total Votes : 13
 

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Sir Haegon
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PostSubject: Rebellion event plans and discussion   Thu Mar 07, 2013 10:29 pm

I'm still looking for ways to start a rebellion without too much Metagame interference... any ideas?


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Iskar
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 1:02 am

A rebellion would have serious consequences and be a major event I think. Hard to keep that separate from the metagame that provides all the numbers for troops and assets required for such an endeavour. Did you have anything in particular in mind?

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Sir Haegon
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 1:07 am

Iskar wrote:
A rebellion would have serious consequences and be a major event I think. Hard to keep that separate from the metagame that provides all the numbers for troops and assets required for such an endeavour. Did you have anything in particular in mind?

Perhaps Haegon manages to hold the Royal line hostage in the castle? Proclaim himself King and send word that every noble and Order should swear allegiance to him.. only to see them all rise against him and besiege Sarleon (or something less obvious).

Metagame or not, all players would be involved and troops wouldn't be that important since the castle is simply sealed off. The event would focus on the individual actions of players and possibly to ability to work together and resolve standing issues while doing so.. I'd gladly host and work as villian of this, since my desire for rebellion is well known and Haegon is in a good position to do so. (disguised Barclay sappers and perhaps...the antlers? Very Happy )


Edit: I'll have to think about the supplies issue... but I'm sure we can create some kind of secret passageway that none of the Orders/Nobles know. (except the extinct Lions Wink )
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Pravenstern
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 2:41 am

Why do the Griffons receive the non-loyal knights...

However, remember that the king is guarded by Griffons 24/7. Haegon would have trouble taking them hostage.

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Sir Haegon
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 2:46 am

Pravenstern wrote:
However, remember that the king is guarded by Griffons 24/7. Haegon would have trouble taking them hostage.

I have a plan.. a plot...a way..a golden coin.
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Sir Nickolas
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 3:09 am

Forgive me for inserting myself into the main RP OCC of Aftermath, but just recently I had an idea similar to Sir Haegon's. I was hoping to wait until the Mini-Event was over so I could fully flesh out this module, but with everything as it is I felt it was necessary to go ahead and post the concepts.

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However, here is where the issue arises. I currently don’t know much about Aftermath’s lore, and don’t fully understand the whole “metagame” aspect. In addition, I am still relatively new, so I doubt I'll be trusted with such a large-scale event. If the event somehow gets the green light, I am willing to be in charge of the story, but the metagame and combat will need to be handled by someone else. (I fear my inexperience and possible bias will cause problems in that regard.)

* * *

In addition, since Sir Haegon already has his own ideas for creating conflict (I assume, I haven't paid much attention to the main rp), perhaps his event and mine could somehow be related? (Haegon succeeds in his endeavors, the Fierdsvain lord sees the weakness and begins his own plot to take the throne.)
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Sir Haegon
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 3:13 am

Nickolas... I like you.

Whaddasay Iskar? Can we play this out?
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Zekic Thunion of Laria
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 3:30 am

I like the idea, and i am starting to like Sir Nickolas as well. We don't have anything major going, so it could be just what we need.
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Sir Haegon
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 3:44 am

Let me point out a difference though:

My 'hostage situation' stays within Sarleon and is completely focused on the castle, this is to keep the Metagame out and not have to worry about the vast armies of lords and Orders.
I think this is where your idea, Sir Nickolas, has less chance to succeed, since it's focused on pretty much all of the old Sarleon/Fierdsvain Kingdoms.

However, there's always a solution and I'm sure we'll find it.

Edit:
I like the positive reactions Smile normally my revolt/rebellion/world dominance ideas are ignored everywhere except in private messages.
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Iskar
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 4:32 am

Well, how would you keep the armies out of the event? If Haegon somehow seized control of the castle of Sarleon the natural thing to do would be to use the Griffon siege equipment to get the Silvermist army into the castle. --> Problem solved, all enemies slaughtered.

Both the rebellion and the thing suggested by Nickolas do have their strong points, but they both have a weakness. The king is, as Pravenstern said, guarded by loyal Griffons 24/7. In addition he has fiercely loyal Mettenheim and Veccavia guards that are unaffiliated to any of the Pendorian powers and thus quite incorruptible. When not deployed the entire 5000 head strong royal army is stationed at Sarleon, i.e. currently 4500 men (500 are at Cez), not even counting the loyal Duke Darlion and his guard.
The problem for Nickolas's event is that most lords are actually loyal to the crown and all fiefs have been attributed to a lord by now. Considering the strength of the royal army (~5000), the Silvermist army (~4000), the feudal levies (200 - 500 men for each crown loyal lord) and the knighthood orders in general (~3000 elite troops), one would have to conjure up a huge army out of nowhere to make this a proper threat worth an event.

However, there might be a way to implement your ideas into the roleplay. You may have noticed that Mordred has been playing Mastifus and the Dragons in a very aggressive/nationalist manner. In fact we had vague plans for a Ravenstern rebellion event once the noble crisis was more or less solved. The rough draft was that at least a part of the order of the Dragon and a number of separatist nobles would go into open rebellion against the crown, triggered by something like a heavy, uncountered Mystmountain raid or perhaps even the king seizing several of the mountain territories for a royal mining company. The details have not yet been fleshed out, so we could just as well use your ideas for that. Any rebellion needs a leader and that could be Nickolas's rebellious lord. The Ravenstern nobles have not really been interacted with so far and we should be able to find one with a fitting personality. Haegon could also join that rebellion, maybe even start it by kidnapping the king on an inspection tour of the northern counties, which would remove the problem of him being pretty invulnerable at Sarleon. Then the rebels could hold him hostage at an unknown hideout in the mountains, removing the obvious "Charge all soldiers"-option, and demand negotiations, threatening to kill the king if they are attacked.
Thus we'd have a diplomatic/special operations storyline where players need to negotiate with the rebels and/or lead a small operation to find and rescue the king while we can also have some fun throwing our armies against the rebel forces led by Nickolas's lord that are trying to invade the rest of Pendor.

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Sir Haegon
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 4:36 am

wow, nice one Iskar.. I'm up for kidnapping the King and having Matarys (Haegon's son) and a Barclay lancer already in Rane, this could actually be easier than I thought.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 4:37 am

Maybe even make some sort of peace between Ravenstern and mysmountains. I must admit, i really don't know what would make peace aviavable considering the hate between them. But it would give Ravenstern strong ally, and make them look more formidable.
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 4:42 am

Poll added to the first post. Please give your feedback whether we should work towards this after the Kelredan event or not.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 4:54 am

I have waited for long for somekind of rebellion. It has been so close for many times. I say we do this kind of event as it would bring the players together in the same event.
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 5:25 am

About capturing the king: His Majesty is protected by a rather large retinue even when travelling. Look at Cez for example, 80 knights right off the bat, and that was in a place where there were 500 troops present already.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 5:29 am

Maybe a sort of "night of the long knives" where the entire retinue is killed in their sleep like how the saxons killed the chieftains?

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 5:30 am

24/7. Being elite bodyguards, Griffons probably have knowledge about the term 'night shift'. If not, they soon will.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 5:35 am

Will the entire retinue be awake at the same time? Plus, a few Griffons can be overrun by a sufficient force, especially on foot in a castle they are not used to. The retinue could also be surrounded by the levies of several lords over night (while in city) and the king surrenders to spare the griffon detachment.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 5:42 am

No, but they will be after the alarm is rung. If 80 knights is few in your opinion, very well. However, Griffon knights are actually quite good on foot if you look at their stats. The problem with unknown castles is somewhat balanced out by the siege expertise and experience of battles in a closed environments (e.g. castle halls). A great force of several levies would be able to overrun the force of Griffons and RA troops, but the rebel forces would also take severe losses. A knight is still a knight after all.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 6:49 am

How about the Dragons request that the king take an escort of Dragon knights rather than Griffons on his inspection tour of the north and the king accepts in order to appease the proud northerners. The Dragon guards could be members of the rebellious part of the order and simply kidnap the king at some point?

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 7:48 am

No matter if my idea is approved or not, I'll be willing to play as the Rebel lord that tries to lead his rebellion against Pendor. It'll give me something to do when the Mini-Event is over, besides wondering what Nickolas will do afterwards.

I'll leave the special operations and hidden agendas to you guys. Just show me a target, and with my hammer everything looks like a nail. evenifitsjustasqueakyhammer
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 8:01 am

@Pravenstout
Haegon is a Griffon as well, remember?

set up a trap in the snowy mountains of the north, with Haegon leading the night shift.. anything is possible.
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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 8:33 am

Well, half of the votes passed so far are "not sure" or "no". Please voice your concerns if you haven't done so far and/or come up with alternative suggestions, so we can work out something that is pleasant for everyone.

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 9:31 am

Just so that you know my opinion, a full scale rebellion agaist the King is very interesting for me but it would take very drastic measures of the king to inspire these thoughts in my character. I don't know if you read my post concerning the "problems" of my character with the current situation it is not enough to make him rebel right now. For me a rebellion is really the last option in line to achieve something, before that must come a lot of things I must have tried.


I like the idea but my character has not come far enough to join Very Happy

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PostSubject: Re: Rebellion event plans and discussion   Fri Mar 08, 2013 9:33 am

Oh, well, I had actually assumed that most players would side with the king against the rebellion...

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