Prophesy of Pendor : Aftermath
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An RPG detailing the aftermath of the events of PoP3 and the events before PoP4
 
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Iskar
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Marcus the Shadow Fighter
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Azlanek
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PostSubject: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptySun Sep 11, 2011 11:28 pm

Hey everyone,

In preparation for the mini-events everyone is in need of characters/actors/npcs for his/her scenes. Maybe they are even lords of specific locations, maybe they hail from specific villages. Maybe we can discuss our preferences or get some guidelines? I personally really like all the “aha-effects” when you encounter something that you know from the game. But at the same time I also think that in order to do justice to Pendor on the level of detail that we have set for ourselves, we will (eventually) come to a point where we need new places, lords or even castles. So far I have talked to Mordred about everything I am intending to do and it works out really well, but I am curious regarding the general consent about this. Maybe we can even collaborate to create new communities and places of interest for Pendor?

/discuss
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Marcus the Shadow Fighter
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptySun Sep 11, 2011 11:47 pm

In my honest opinion the Shadow Legion, under the new lead of my character (who isn't religious at all, just from the outside..) the Shadow Legion would turn less religious, less loyal to the Amala headquarters. Perhaps this could be linked to the RP, the RP's climax being the "deciding factor" of the decision of leaving the Amala HQ and creating a whole new order.

This could mean that some members leave, but even more would join since the Legion's fame is quite great now seeing their current actions, don't you think?
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Curanthir
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyMon Sep 12, 2011 4:55 am

Marcus the Shadow Fighter wrote:
In my honest opinion the Shadow Legion, under the new lead of my character (who isn't religious at all, just from the outside..) the Shadow Legion would turn less religious, less loyal to the Amala headquarters. Perhaps this could be linked to the RP, the RP's climax being the "deciding factor" of the decision of leaving the Amala HQ and creating a whole new order.

This could mean that some members leave, but even more would join since the Legion's fame is quite great now seeing their current actions, don't you think?
Just wait for the Mini-events. A ton of stuff will happen to define the Orders, and maybe split a couple. Can't say too much yet, though. But it's going to really affect the way Pendor's history will go.
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Marcus the Shadow Fighter
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyMon Sep 12, 2011 6:08 am

How'd you know, dammit Mordred has told you a lot it seems D:
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Curanthir
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyMon Sep 12, 2011 8:31 am

Nope, I'm just your mini-event leader, so I know the background information. Can't wait to get it started soon.
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Iskar
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyMon Sep 12, 2011 8:45 am

That is we are going to have a Silvermist-Shadow Legion mini event? Nice Smile

Concerning the actual topic: I think there is enough room to create new stuff that fits nicely with the lore provided by the game.
As already seen, we have had very few information on the religious situation and even less concerning the political/ social structure of the former kingdoms. The peasants of Pendor have lived in separate kingdoms with distinctive cultures for the past few hundred years, so it is possible that there are strong "national" feelings among certain parts of the population in several areas that could cause strife and trouble and can on the other hand be instrumentalized to our purposes.
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Marcus the Shadow Fighter
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyMon Sep 12, 2011 2:37 pm

I know a bit abotu my minievent's backstory too, although just a general image, not the details, and i cannot wait for it either.

Cmon MM do something Laughing
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SimplePlan96
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyMon Sep 12, 2011 7:51 pm

Or a new faction , The New Dawn << wif me as leader HAHA.

Seriously, well eventually the New Dawn will officially break up wif the existing Dawn. Then King M0rdred will have to do something about it?

Well , there is no mini event in KotD now ( i think) and less and less people are participating in the liberation of veccavia. ( thats from my perspective )
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Mordred
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 7:10 am

Nice discussion! I am definately in favour of introducing special events and communities through this RPG which reflects the "end" of PoP3 and the "beginning" of PoP4, that is part of the reason I was so supportive of this concept. I know MM has not been particularly active of late which is why I promoted DiabloDude to gamemaster.

My own involvement was meant to be purely in the background as the King and not as an actual gamemaster (running the Dev Team takes up enough of my time!) though I will of course do what I can, when I can.

With regards to the factions which were united, I see Pendor being highly centralised, with power being derived by the King. He currently holds two councils, the Council of Grandmaster's (you guys) and the Council of Nobles (entirely run by me at the moment). Each former region has a governor, for example Ursula was the governor of Ravenstern.

The people are not particularly nationalistic (with a few exceptions), caring only for their own lives and areas and not really sparing much thought to whom they bow. So long as they keep themselves and their families fed, and the Lords don't try to kill them too often then the politics do not concern them.


I will try to get a map of Pendor up over the next few days so that you can see the state of affairs. Each area will either be under the direct control of the Crown (the Council of Nobles) or an Order. Where an Order rules, they are not really the Lords but have enough influence of the nobles present there that they might as well be. Of course some Orders are more directly interested in their lands (Dawn and Eventide), while others are mostly content to let the nobles rule so long as they maintain peace (Silvermists).
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Azlanek
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 8:17 am

Looking to the future, maybe we should also include a section for the lore of this rpg in the wiki or create one on our own? So far everything runs smoothly in terms of consistency, but I think once we start with the mini-events that not everybody will be able to read, lore will be established that the hosts of future events might have to know about in order to avoid contradictions with other events.

We could also start to flesh out certain locations together, just as a project for those who would like to spend even more time and energy on this. Of course Mordred would have to give his blessing to the details before we could consider it “canon”.

I am really looking forward to see the map. I would be terribly curious about the other governors that rule the former regions. Is it already decided and if yes, are we allowed to know already? Or is it meant to be a surprise?
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 8:35 am

No, Ursula was the only one I had decided on.

MP will be compiling a report on the various events (depending on official releases and the work on the spin doctors). Should any detail emerge to be untrue / twisted, I fully expect the fallout to hit the Throne Room, and that too will be chronicled. So keep in mind a healthy dose of scepticism when it comes to reporting back to the King after both major and minor events, some of it might not be entirely true...

EDIT : That in itself was not entirely true.

Ravenstern : Ursula
Sarleon : King Mordred
Fierdsvain : The Merchant Princes (collective rule)
D'Shar : Undecided
Empire : Undecided

Ulrich, Kadan and Gregory are all dead, Valdis and Marius are missing.
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 8:42 am

I was thinking more about more or less irrelevant details. For example I might give a Lord Npc a few quirks that are not nearly important enough to be mentioned in the throne room, but that would still be of interest to anyone who would use this lord in an event as well.
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Mordred
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 9:35 am

Ah I see, sure go for it. Rather than a wiki, I would just make a post here outlining the characters you have used and what traits they have, or maybe in the GM's forum too if they need to be kept hidden.
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Pravenstern
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 2:56 pm

Mordred wrote:
No, Ursula was the only one I had decided on.

MP will be compiling a report on the various events (depending on official releases and the work on the spin doctors). Should any detail emerge to be untrue / twisted, I fully expect the fallout to hit the Throne Room, and that too will be chronicled. So keep in mind a healthy dose of scepticism when it comes to reporting back to the King after both major and minor events, some of it might not be entirely true...

EDIT : That in itself was not entirely true.

Ravenstern : Ursula
Sarleon : King Mordred
Fierdsvain : The Merchant Princes (collective rule)
D'Shar : Undecided
Empire : Undecided

Ulrich, Kadan and Gregory are all dead, Valdis and Marius are missing.
Demostheres Augustus and Emir Xerxes?
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SimplePlan96
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 11:06 pm

Well , my knighthood order have no mini events right now << waiting for anything LOL
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 13, 2011 11:24 pm

No order has a mini event at this point. That is because we are currently busy with the main event. Since no one can be at two places at the same time. The mini events will start after the main event is finished.
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyWed Sep 14, 2011 12:14 am

Azlanek wrote:
No order has a mini event at this point. That is because we are currently busy with the main event. Since no one can be at two places at the same time. The mini events will start after the main event is finished.

however, few people or none is currently continuing the Liberation of Veccavia...
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Mordred
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyWed Sep 14, 2011 12:19 am

Pravenstern wrote:

Demostheres Augustus and Emir Xerxes?

Yes, but neither of them really fit with a united Pendor. Here is what I am going to go with;

Ulrich - Dead, killed in the battle for Sarleon
Sir Darlion - Grandmaster of the Griffons
Mordred - The lands of Sarleon are now crown lands

Marius - Missing, fate unknown
Demostheres - Missing, wanted by the Pendor authorities
Mordred - The lands of the Empire are now crown lands

Gregory - Dead, killed in the war for Ravenstern
Ursula - Current governor of Ravenstern

Kadan - Dead, killed near torbah
Xerxes - Missing, wanted by the Pendor authorities
Duke Rafik - The first supporter of the young Kingdom of Pendor, close friend of Mordred and now governor of the D'Shar region.

Valdis - Missing, fate unknown
Inar - Alive, still hunting Valdis. Renounced claim.
Gundar Doomseeker - Alderman of the Council of Merchant Princes which collectively govern the Fierdsvain in the name of the King.
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyWed Sep 14, 2011 12:20 am

SimplePlan96 wrote:
however, few people or none is currently continuing the Liberation of Veccavia...

Hence I put Diablodude in charge, as MM seems to be AWOL. It will be progressing again soon.
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Pravenstern
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyWed Sep 14, 2011 12:28 am

Mordred wrote:
Pravenstern wrote:

Demostheres Augustus and Emir Xerxes?
Gundar Doomseeker - Alderman of the Council of Merchant Princes which collectively govern the Fierdsvain in the name of the King.
A relative/acquintance of Jarl Gundur Doomseeker? What happened to all the old lords anyway?
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyWed Sep 14, 2011 1:25 am

Whoops, spelled his name wrong. He is the father in law of Mordred. The other lords are still around though only mentioned if they are important.
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyWed Sep 14, 2011 1:37 am

Mordred wrote:
Whoops, spelled his name wrong. He is the father in law of Mordred. The other lords are still around though only mentioned if they are important.
Ok, thanks for clearing this.
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dowpride
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PostSubject: Re: Sticking to the Game versus Inventing New Stuff   Sticking to the Game versus Inventing New Stuff EmptyTue Sep 27, 2011 9:10 am

i definately think creating new lore is the way to go, as it allows everyone to be more flexible.
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