Prophesy of Pendor : Aftermath
Would you like to react to this message? Create an account in a few clicks or log in to continue.


An RPG detailing the aftermath of the events of PoP3 and the events before PoP4
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 Missions and Manpower

Go down 
AuthorMessage
Mordred
Dragon of the North
Mordred


Posts : 2518
Join date : 2011-08-19
Age : 38
Location : London

Missions and Manpower Empty
PostSubject: Missions and Manpower   Missions and Manpower EmptyWed Sep 28, 2011 7:26 am

Missions

During the mini events it is likely that you will be sending troops off to undertake missions in order to accomplish your goals. I will be keeping a tally of your total army strength together with numbers of those away doing missions and those still available for us. Bear in mind, if you send troops away with a task they will be unavailable should you be attacked and unavailable to answer any call to arms (Major Events) from the King.

Troops who are on missions will take losses, just like any other engagement. Of course if it is a peaceful undertaking like attending the Siege Academy then the chance of casualties is much reduced (unless your rival happens to be a classmate, then it could get interesting!)

The more you send, the faster tasks will be accomplished and the higher the chance of success.


Last edited by Mordred on Wed Nov 14, 2012 3:08 am; edited 1 time in total
Back to top Go down
http://zatobo.com/
Mordred
Dragon of the North
Mordred


Posts : 2518
Join date : 2011-08-19
Age : 38
Location : London

Missions and Manpower Empty
PostSubject: Re: Missions and Manpower   Missions and Manpower EmptyTue Oct 04, 2011 11:17 am

THIS IS ONLY A ROUGH GUIDE!

Many of you have been asking about how much time a mission takes, and the resource expenditure. Now, because we do not have money in the game, manpower is the only finite resource available so that is what I will be deducting from your Orders overall pool until the finish their project (minus casualties if it is a dangerous undertaking).

Both retainers and knights count as 1 man. Retainers are the key to a strong economy as generally you will be getting more of them than knights (some exceptions of course). I know that some of you were unhappy at spending your valuable men on things like construction for which you would hire labourers. Imagine instead that the troops you have invested are raising money, purchasing resources, overseeing the work etc. The less men you invest, longer a project will take. This does not go both ways.

A time unit is simply an amount of time that passes during / after events. Mini-events are calulated to take 4 TU's, Major Events 12 TU's. TU's will be determined by hosts and Gamemasters in concert. If a mini event takes a long time, then they will be broken down, while short ones will be less than the 4 advertised above.

Upgrades (Anything you undertake with the intent to boost the stats of your Order)
100 men, 6TU's

Training (Anything you undertake with the intent to boost / add to the traits of your Order)
200 men, 4 TU's

Building (Anything which boosts the speed of Upgrades or Training)
50 men, 1 TU

Recruitment (Anything which boosts the number of recruits you gain. This will not be a massive modifier.)
100 men, 2 TU's

Roster (Anything which changes the ratio of Retainers to Knights (ie harsher entrance requirements to boost the skill of your Knights. Changes will be minor.)
50 men, 1 TU

Influence (Anything which changes the influence on the strategic map. This does not include conquest; for that you send the men you think you will need for the job.)
200 men, 2 TU's

Did I miss anything? PM me so that plans are not given away.
Back to top Go down
http://zatobo.com/
Mordred
Dragon of the North
Mordred


Posts : 2518
Join date : 2011-08-19
Age : 38
Location : London

Missions and Manpower Empty
PostSubject: Re: Missions and Manpower   Missions and Manpower EmptyTue Oct 04, 2011 12:33 pm

You may only undertake 1 Upgrade mission, and 1 Training mission at a time.

For all other missions, you may have as many running concurrently as you like. This is to prevent Order's changing their stat's too rapidly, so that the evolution of the Order's matter more and is more spaced out.
Back to top Go down
http://zatobo.com/
Mordred
Dragon of the North
Mordred


Posts : 2518
Join date : 2011-08-19
Age : 38
Location : London

Missions and Manpower Empty
PostSubject: Re: Missions and Manpower   Missions and Manpower EmptyTue Oct 04, 2011 12:40 pm

There are 3 tiers of efficiency for the Training mission;

Training (Using only veterans and sergeants in your Order) DOUBLES the TU's needed.

School (You can set up a school of [speciality] run by your Order. Note, the Crown does not like you doing this) which sets the TU's as above.

Academy (Which require a Royal Charter from the King to found) which HALVES the TU's needed.
Back to top Go down
http://zatobo.com/
Sponsored content





Missions and Manpower Empty
PostSubject: Re: Missions and Manpower   Missions and Manpower Empty

Back to top Go down
 
Missions and Manpower
Back to top 
Page 1 of 1
 Similar topics
-
» Manpower and Missions Discussion

Permissions in this forum:You cannot reply to topics in this forum
Prophesy of Pendor : Aftermath :: Sarleon :: The Den of Iniquities-
Jump to: