An RPG detailing the aftermath of the events of PoP3 and the events before PoP4
 
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: OOC - Thread   OOC - Thread EmptySun Oct 02, 2011 8:49 pm

You could do me a favour and decide on your characters overall charisma/appearance.

I would like to use a rating system from 1-6:

1 = hideous/appalling characters
2 = kind of bad looking/not good with people
3 = Unremarkable, human average
4 = Good looking/fairly charismatic
5 = exceptional personality
6 = One of the most beautiful/most charismatic men alive
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Pravenstern
Knight
Pravenstern

Posts : 1623
Join date : 2011-08-20
Location : Oulu, Finland

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PostSubject: Re: OOC - Thread   OOC - Thread EmptySun Oct 02, 2011 8:59 pm

I guess it would be 3. Situations are fickle things.

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Last edited by Pravenstern on Mon Oct 03, 2011 1:39 am; edited 1 time in total
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DiabloDude
Voice of the Nobility
DiabloDude

Posts : 661
Join date : 2011-08-19

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyMon Oct 03, 2011 1:22 am

To be honest, with Darlion it's situational.

Sometimes he is blunt and confrontational, honest to a fault.

Other times, he is a rallying force for his men.

On average? I'd give him a 3. Going down to a two and up to a five depending on the topic/situation.
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Knight Silaric
Page
Knight Silaric

Posts : 47
Join date : 2011-08-22
Age : 23

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyMon Oct 03, 2011 1:41 am

Sir Orlando is an unusually charismatic person, even at the most dire of situations. How this effects the outcome of events surrounding him, we'll just have to wait and see. His rating would likely be a 4, since he's a young eccentric, I wouldn't want to make him too handsome.
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyMon Oct 03, 2011 4:36 am

Going with a 3 I suppose. Good with troops but as part of my bio I did specify being a bit common in behavior at time bringing it down outside combat.
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Hetzau
Voice of the Nobility


Posts : 75
Join date : 2011-10-02

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyMon Oct 03, 2011 5:32 am

I'll go out on a limb and say 5. Whilst he has many flaws and few perks, it's hard to deny that his personality certainly makes its mark, and of good aristocratic stock, he's not what one would call ugly, or even plain.
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyMon Oct 03, 2011 5:34 am

Well you certainly seem to have an interesting character.
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Kamos
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Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Oct 26, 2011 5:13 am

Alright everybody thoughts on what the Duke has to say about raising militias?

Here are the parade plans as I sent to the Silvermist.
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Oct 26, 2011 5:49 am

Thanks for providing that. I was kind of wondering whether there was any communication on this Wink.
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Oct 26, 2011 6:50 am

He did mention he wanted to have Silvermist rangers assisting on the rooftops as well.
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 5:19 am

Do you already know how you want to handle the duell? I love how this little plot turned out, by the way.
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 7:04 am

I hadn't really thought that far ahead.
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Pravenstern
Knight
Pravenstern

Posts : 1623
Join date : 2011-08-20
Location : Oulu, Finland

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 7:20 am

Are there any spectators in the match? Considering Ibram's personality, I'd imagine many people having interest in the duel...

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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 8:43 am

Sure, certainly most of the guests will attend and I bet all Griffons not on duty since Kamos took over Wink.
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 10:46 am

I'd estimate at least half of the Knights would be present provided the Duke is there with Sir Orlando if the daughter is there and Azrael if the duke is there. Otherwise the 11 or so off duty member should be the only ones there with any other spectators.

We do need to decide how to proceed since this is likely the first instance of player vs player combat.
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 7:01 pm

I basically see three options. First: you simply decide on an outcome and work together on the narration. Second: You meet in Warband in some kind of duel module. I have never done such a thing but I am sure it is not that hard, even though I personally do not like this idea very much. Third Option: We come up with a rule system relying on dice/chance.
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Pravenstern
Knight
Pravenstern

Posts : 1623
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Location : Oulu, Finland

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyTue Nov 08, 2011 10:03 pm

Let's go with duke being there.

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Hetzau
Voice of the Nobility


Posts : 75
Join date : 2011-10-02

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 3:11 am

I'm quite partial to using dice and then deciding how to narrate the duel together based on the outcome?
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 4:40 am

Works for me.
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 5:27 am

Do you want to chose your own system or do you want me to make something up? Do you want me to role the dice or do you want to meet in some program/chat that is able to simulate dice roles?
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 7:19 am

Well the whole point of you being our GM for this is your neutrality. I trust you to make a dice roll whether we can see it or not. Just need to decide what numbers mean what.
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 7:25 am

No problem, but the roleplayers I know often hate it when they are not allowed to roll for themselves. That is why I asked.
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Kamos
Grandmaster
Kamos

Posts : 629
Join date : 2011-08-19
Location : Shapeshte

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 7:29 am

I'd wait for Hetzau's opinion of course. If he does want to roll for himself I'm fine with that.
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Hetzau
Voice of the Nobility


Posts : 75
Join date : 2011-10-02

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyWed Nov 09, 2011 7:48 am

I'm quite alright with Azlanek doing the roll for us.
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Azlanek
Grandmaster
Azlanek

Posts : 1135
Join date : 2011-08-19
Location : Germany

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PostSubject: Re: OOC - Thread   OOC - Thread EmptyThu Nov 10, 2011 5:27 am

Okay guys. I will do this with the Shadowrun 4 rule system. As you already did with your charisma, you have to assign a number for each of the following attributes:



Physical Attributes

Agility represents fine motor control—manual dexterity, flexibility,
balance, and coordination. A character with a low Agility may be
someone with an inner-ear problem, one leg that is shorter than the
other, or a simple klutz. Higher Agility ratings may belong to characters
that are “natural” athletes.

The Body attribute determines a character’s resistance to outside
forces. It represents the character’s cardiovascular fitness and endurance,
immune system, how well she heals, her tolerance for drugs
and alcohol, and, to some extent, her muscle and bone structure and
weight. Low Body could mean a character is skinny and frail-boned or
has bad eating and health habits. High Body means a character is better
fed, tough as nails, has strong bones with some spring to them, and
an immune system that won’t quit. Body does not necessarily correlate
with physical size—a fat, out of shape character likely has a low Body,
but a small character who is wiry and athletic may have a high Body.

A character’s Reaction is, quite simply, her physical reflexes—how
quickly she can react to a changing situation, and how well she can
dodge the physical slings and arrows that shadowrunning brings. A
character with a high Reaction is more likely to be on top of a situation
and will be in a better position to react to danger, while low-Reaction
characters will lag behind.

Strength denotes what a character’s muscles can do, including
things such as raw lifting power and running speed. Strength is somewhat
dependent on a character’s size and metatype. If your character
is a 5’3” tall, 115-pound human girl, she’s unlikely to possess an unaugmented
Strength attribute of 6. On the other hand, dwarfs have a
muscle density that rivals that of reptiles. Characters with low Strength
may be small, skinny, or slight, or simply too busy to work out. A high-
Strength character may be tough and wiry, know how to use her body
to her best advantage, work out every day, or simply be fraggin’ BIG.


Mental attributes


Intuition covers “mental alertness”—the ability to take in and
process information, to read a crowd, to assess a situation for danger or
opportunity. A character with little Intuition may be unobservant, may
rarely think things fully through, or could simply be “slow.” A character
with a high Intuition is adept at making the best of a bad situation,
knowing when to leave before an encounter escalates, noticing small
clues, and working from instinct.


As before, each attribute has a rating from 1-6. For every rating of 5 or higher I want a reasonable explanation. You can assume I will be very reluctant to accept a six.


rating description
1 Weak
2 Underdeveloped
3 Typical
4 Improved
5 Superior
6 Max unmodified human



In the same fashion, you will have to assign a skill rating for melee. Trusting my gut, I assume that neither of you will go for anything below 4. I do not have examples for melee skills, but I hope the firearms example provide you with a clear picture what rating represents which level of proficiency.

Rating 3 Professional
Firearms Example: Regular beat cop or military grunt.

Rating 4 Veteran
Firearms Example: Riot control cop, combat veteran, superior regular force
(Marines, Airborne).

Rating 5 Expert
Firearms Example: SWAT team, elite military (Rangers, Special Forces).

Rating 6 Elite
Firearms Example: Individual superstars amongst elite forces.
Ghost-Who-Walks-Inside, Hatchetman, Matador


If you want to, I will explain to you how the system works exactely. I am assuming both of you use similar armour and weaponry. Please also decide whether you want to post your stats here or send them to me via pm. If you have any questions, feel free to ask.
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