Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Dungeons and Dragons Online Mon Mar 11, 2013 3:10 am | |
| I've been thinking of getting back into a game I played a couple of years back, Dungeons and Dragons Online. Are any of you interested in joining in? Would be cool if we could get a group of Aftermath players together. It's free to play, though there are micro transactions to unlocks some missions and classes / races. There are a good amount of base classes and races to choose from though, and more than enough stuff to do at the start without paying a penny. You can find out more here; http://www.ddo.com/Or here; http://ddowiki.com/Or here; http://store.steampowered.com/app/206480/?snr=1_7_15__13I do already have a Favoured Soul I might try and bring back, but if you guys join in I'll roll up something to quest with the group. Not yet decided what, I am very flexible when it comes to characters! | |
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Sir Nickolas Squire
Posts : 86 Join date : 2013-02-18 Location : USA
| Subject: Re: Dungeons and Dragons Online Mon Mar 11, 2013 4:24 am | |
| I can recommend D&D Online, it is a fairly enjoyable D&D experience. Instead of writing a paragraph of what I enjoy or did not enjoy, I'll simply make a list. (Which ended up turning in a long post anyway. Figures.) - Thy List:
Excellent: - Modules. I love the separate storylines they have. I especially enjoyed the Catacombs, Phiarlan Carnival, and Sentinels of Stormreach. - Dungeon Narration. The fact that the dungeon is narrated by a DM makes the experience seems more like the classic Pen and Paper varients of D&D. - D&D Skillchecks. I love this implementation. Do you hear danger on the other side of the door? Need to intimindate a suspect into giving you information? Or, can you even jump high enough to access certain places? One character cannot do everything.
Good: - Monster Design. What I mean by this is when you fight a Fire Elemental, you are actually fighting a monster that is practically immune to fire and will burn your character to a crisp without good Fire Resistance. - Explorable Zones. Not everything in D&D Online is a dungeon. There are a few large areas that characters can run around in and explore. These zones may also contain dungeons within them as well.
Notes: - Module Access. As a Free To Play game focusing on PvE content, modules become increasingly harder to access without paying for them. If you are going for a pure F2P route, expect to grind the same modules over and over before you can get to a new one. -- The point above however is somewhat remedied by the fact if you could find friends willing to pay for a "Dungeon Pass", so F2P players can access dungeons and modules other has already paid for. In addition, I think it is possible to unlock some things with points acquired with in-game progression, but it is still a long road. - Race and Class Access. Also, being a F2P game some races and classes are locked and must be paid for or unlocked via a long process ingame. However, if you choose to unlock it through the ingame route, it is only for that server, and not everything can be unlocked in this fashion. - Going Solo. While possible with the Hireling system, it is not that good of an idea. I did play solo for the majority of my playtime, and it does get dull after a while. In addition, there are special dungeons that require more than one person to play, or recommend larger groups.
Bad: - Combat. As awesome as the game is in almost every other department, the combat in the game is like the Pen and Paper versions. Swing your weapon, roll the dice, and hope to hit. Most skills are simply a buff to your rolls. The animations aren't that interesting either. -- The above changes slightly when playing a ranged or magic class, which makes the combat slightly more interesting. However, melee characters still seem somewhat boring to play.
When I played, my main was a Human Paladin who only got to about level 7 or so. I think I stopped playing because there weren't that many modules for my level range to play without repeating them, and the fact that melee combat was somewhat boring. * * * However, as for actually joining in, I don't know. I could install it and join in on the rare occasion, but typically I need to be dragged along these types of events instead of me taking the initiative to start something. In addition, there are also timezone differences that need to be accounted for. Currently, my time is spent trying to finish the games I already have, and with Monster Hunter 3 Ultimate on the horizon, let's just say my time is going to be spread out on many different things. I miss the days where time was more readily available... | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Dungeons and Dragons Online Wed Mar 13, 2013 4:12 am | |
| I have a character on the Khyber server now, called Mordredi Adalhard. Feel free to add me as a friend, as we'll see what can be done. | |
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Marcus the Shadow Fighter Grandmaster
Posts : 1148 Join date : 2011-08-20 Location : A windy cavern somewhere near Helsinki
| Subject: Re: Dungeons and Dragons Online Wed Mar 13, 2013 5:06 am | |
| It seems like an interesting game, really. Perhaps I can do it. | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Dungeons and Dragons Online Wed Mar 13, 2013 5:14 am | |
| It is good. It gets a little grindy at times (which is how they make money), but worth it never the less. | |
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