| Eventide Actions | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Eventide Actions Thu Apr 12, 2012 6:36 am | |
| Please post Eventide actions here. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Sun Apr 15, 2012 11:44 pm | |
| Official Orders: Week 17(April 15st)1. Actions: Buildings: Build sheriff in hex 33 (1250 Rp) Build boat builder in hex 8 (25000 x 0.1 = 2500 RP) [Yes Chance: 65%] Build slaver market in hex 31 (30000 x 0.1 = 3000RP) [Yes Chance: 65%] Build cart track in hex 15 (1250 x 0.1 = 125RP) [Yes Chance: 65%] Recruitment: 24 retainers: 108 RP Upgrade 9 retainers to knights: 76.5 RP 200 militia archers: 300 RP 100 Eventide Ghilmen: 270 RP Total costs (assuming every action is a success): 7629.5 RP Special Income: Sell 3x spice to the crown for 1500 1500 RP from our cart tracks 1 wood is not sold, but either used for the boat builder or stored. Total special income: 3000 RP 2. Troop Movement: 3. Troop orders: No changes - Spoiler:
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP)
15 K and 30 R to hex 31 for event duty in district 12 (600RP) 15 K and 30 R to hex 31 for event duty in district 10 (600RP)
10 K and 10 R to hex 31 for event duty Azlanek
50 M to hex 31 for event duty Azlanek
7 K and 9 R to hex 31 for event duty Varys
10 K and 14 R to hex 31 for event duty Celdiur and Kendric
13K and 16 R standby in hex 31
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol)
57/93/50 on other missions (Singal Event) 4. Total troop numbers:220/342/100/00 deployed 24/31/200/100 available | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Mon May 07, 2012 12:00 am | |
| Official Orders: Week 18(May 6th)1. Actions: Buildings: Build Castle in hex 33 (5400 Rp) Build boat builder in hex 8 (25000 x 0.1 = 2500 RP) [Yes Chance: 65%] Build cart track in hex 31 (1250 x 0.1 = 125RP) [Yes Chance: 65%] Build sheriff in hex 15 (1250 x 0.1 = 125RP) [Yes Chance: 65%] Total costs (assuming every action is a success): 8150 RP Special Income: Sell 3x spice to the crown for 1500 2000 RP from our cart tracks 1 wood is not sold, but stored. Wood stored so far: 1 Total special income: 3500 RP 2. Troop Movement: 3. Troop orders: No changes - Spoiler:
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP)
15 K and 30 R to hex 31 for event duty in district 12 (600RP) 15 K and 30 R to hex 31 for event duty in district 10 (600RP)
10 K and 10 R to hex 31 for event duty Azlanek
50 M to hex 31 for event duty Azlanek
7 K and 9 R to hex 31 for event duty Varys
10 K and 14 R to hex 31 for event duty Celdiur and Kendric
13K and 16 R standby in hex 31
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol)
57/93/50 on other missions (Singal Event) 4. Total troop numbers:220/342/100/00 deployed 24/31/200/100 available | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Sun Jun 17, 2012 7:53 pm | |
| Official Orders: Week 19(June 17th)1. Actions: Buildings: Build dirt road in hex 33 (6250 Rp) Build stockade in hex 8 (1000 Rp) Build dirt road in hex 31 (6250 x 0.1 = 625RP) [Yes Chance: 65%] Build sawmill II in hex 15 (6000 x 0.1 = 600RP) [Yes Chance: 65%] Total costs (assuming every action is a success): 8475 RP Special Income: Sell 3x spice to the crown for 1500 (not really sure about the prizes currently) 2500 RP from our cart tracks 1 wood is not sold, but stored. Wood stored so far: 2 Total special income: 4000 RP 2. Troop Movement: 3. Troop orders: No changes - Spoiler:
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP)
15 K and 30 R to hex 31 for event duty in district 12 (600RP) 15 K and 30 R to hex 31 for event duty in district 10 (600RP)
10 K and 10 R to hex 31 for event duty Azlanek
50 M to hex 31 for event duty Azlanek
7 K and 9 R to hex 31 for event duty Varys
10 K and 14 R to hex 31 for event duty Celdiur and Kendric
13K and 16 R standby in hex 31
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol)
57/93/50 on other missions (Singal Event) 4. Total troop numbers in knights/retainers/militia/Ghilmen:220/342/100/00 deployed 24/31/200/100 available | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Sun Jul 08, 2012 10:10 am | |
| Official Orders: Week 20(July 1st)1. Actions: Buildings: Build Militia Training Ground in hex 33 (1000 Rp) Build Hill Fort in hex 8 (2000 Rp) [I also think the build slots need to be updated there] Build Hill Fort in hex 32 (2000 Rp) Build dirt road in hex 31 (6250 x 0.1 = 625RP) [Yes Chance: 65%] Build sawmill II in hex 15 (6000 x 0.1 = 600RP) [Yes Chance: 65%] Total costs (assuming every action is a success): 4225 Rp Special Income: Sell 3x spice to the crown for 1500 (not really sure about the prizes currently) 3000 RP from our cart tracks 1 wood is not sold, but stored. Wood stored so far: 3 Total special income: 4500 RP Note: I noticed that hex 36 is listed in our report. It should not be there, and it should certainly not cost us 50 Rp! 2. Troop Movement: 3. Troop orders: No changes - Spoiler:
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP)
15 K and 30 R to hex 31 for event duty in district 12 (600RP) 15 K and 30 R to hex 31 for event duty in district 10 (600RP)
10 K and 10 R to hex 31 for event duty Azlanek
50 M to hex 31 for event duty Azlanek
7 K and 9 R to hex 31 for event duty Varys
10 K and 14 R to hex 31 for event duty Celdiur and Kendric
13K and 16 R standby in hex 31
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol)
57/93/50 on other missions (Singal Event) 4. Total troop numbers in knights/retainers/militia/Ghilmen:220/342/100/00 deployed 24/31/200/100 available | |
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Sir Aranor Grandmaster
Posts : 1918 Join date : 2011-08-20 Age : 29
| Subject: Re: Eventide Actions Mon Jul 09, 2012 5:41 am | |
| Please update your orders to include the 6 Knights you have lost. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Wed Jul 18, 2012 9:31 am | |
| Official Orders: Week 21(July 17th)
1. Actions:
Buildings:
Build Regular Training Ground in hex 33 (4500 Rp) Build Town Watch in hex 8 (5000 x 0.1 = 500 Rp) Build Town Watch in hex 32 (5000 x 0.1 = 500 Rp) Build heretic death cult in hex 31 (30000 x 0.3 = 9000RP) [Yes Chance: 65%] Build sawmill II in hex 15 (6000 x 0.1 = 600RP) [Yes Chance: 65%] (Note: The report said the sawmill II failed, but was added on our province sheet, should the sawmill II remain, we will build militia training grounds instead)
Recruitment:
19 Retainers: 85.5 RP Upgrade 10 retainers to knights: 85 RP
Total costs (assuming every action is a success): 15270.5 Rp
Special Income:
Sell 3x spice to the crown for 1500 (not really sure about the prizes currently) 3500 RP from our cart tracks 1 wood is used for the boot builder
Wood stored so far: 2
Total special income: 5000 RP
2. Troop Movement:
3. Troop orders: No changes
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP) 51 K, 93 R and 50 M to hex 31 on escort duty (over 2000RP)
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 51/93/50/00 to hex 31 (Escorting)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
214/342/100/00 deployed 24/31/200/100 available
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Mon Jul 30, 2012 3:33 am | |
| Official Orders: Week 22(July 29th)
1. Actions:
Buildings:
Build Spice Plantation II in hex 33 (6000 x 0.3 = 1800 Rp) Build Sheriff in hex 15 (1250 x 0.1 = 125 Rp) Build Spice Plantation II in hex 32 (6000 x 0.1 = 600 Rp) [Yes Chance: 50%] Build Stockade in hex 31 (1000 RP) Build Chapterhouse I in hex 23 (4000 RP)
Recruitment:
100 Ghilmen (270 RP) 200 Militia (300 RP)
Total costs (assuming every action is a success): 8095 Rp
Special Income:
Sell 3x spice to the crown for 1500 (not really sure about the prizes currently) 3500 RP from our cart tracks 1 wood is used for the boot builder 1 wood is stored
Wood stored so far: 3
Total special income: 5000 RP
2. Troop Movement:
3. Troop orders: No changes
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP) 51 K, 93 R and 50 M to hex 31 on escort duty (over 2000RP)
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 51/93/50/00 to hex 31 (Escorting)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
214/342/100/00 deployed 24/31/400/200 available | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Tue Aug 14, 2012 7:12 am | |
| Official Orders: Week 23(August 12th)
1. Actions:
Buildings:
Build Stockade in hex 8 (1000 Rp) Build Hill Fort in hex 33 (2000 Rp) Build Sheriff in hex 15 (1250 x 0.1 = 125 Rp) Build Castle in hex 32 (5400 Rp) Build Market Place in hex 31 (7500 RP) [Yes Chance: 75%] Build Chapterhouse 2 in hex 23 (10000 RP)
Recruitment:
Total costs (assuming every action is a success): 26025 Rp
Special Income:
Sell 3x spice to the crown for 1500 3500 RP from our cart tracks 1 wood is used for the boot builder 1 wood is stored 2 Spice are stored
Wood stored so far: 4 Spice stored so far: 2
Total special income: 5000 RP
2. Troop Movement:
3. Troop orders: No changes
30 K to hex 32 on intimidate duty (600 RP) [Eventide Special: Only 500RP needed] 30 K and 40 R to hex 24 on patrol duty (1000 RP) 30 K and 40 R to hex 8 on intimidate duty (1000RP) [Eventide Special: Only 500RP needed] 30 K and 50 R to hex 15 on patrol duty (1100RP) 30 K and 40 R to hex 23 on patrol duty (1000RP) 11 K and 79 R to hex 7 on patrol duty (1010RP) 51 K, 93 R and 50 M to hex 31 on escort duty (over 2000RP)
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 02/00/50/00 to hex 33 (Garrison) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 51/93/50/00 to hex 31 (Escorting)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
214/342/100/00 deployed 24/31/400/200 available | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 36 Location : Germany
| Subject: Re: Eventide Actions Tue Aug 14, 2012 8:21 pm | |
| There is a slight problem with your orders and as I have just seen also the orders before that: Each province can only hold two basic structures: Two castles or a town and a castle. Therefore the stockades in 31 and 8 are not possible. | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Eventide Actions Tue Aug 14, 2012 10:22 pm | |
| Ah, I see. My bad.
Edit actions:
Delete the stockade in hex 8
Change the build stockade action in hex 31 into build spice plantation II (6000 x 0.3 = 1800) [800 if you keep the 1000 already paid for the stockade in mind] [Yes Chance: 75%]
Only if that is still okay, of course. | |
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Sun Nov 04, 2012 3:33 am | |
| Official Orders: (November 4th)1. Actions:Base Income- 11,630 Spent- 9,000 RP Total Remaining- 2,630 Bank the Remaining amount Buildings:Build Sawmill in hex 15 (2,000 RP, 2 Timber) Build Cart Track in hex 23 (2,000 RP, 1 Timber) Build Cart Track in hex 7 (2,000 RP, 1 Timber) Buy 2 Timber (3,000 RP) (Bazaar) Recruitment: None. Total costs: 9,000 RPSpecial Income:2 wood is used for cart tracks. 6 Spice is stored 1 Iron is stored Wood stored so far: 4 Spice stored so far: 10 Iron stored so far: 1 2. Troop Movement: No changes 3. Troop orders: 30 K to hex 32 on intimidate duty 30 K and 40 R to hex 24 on patrol duty 30 K and 40 R to hex 8 on intimidate duty 30 K and 50 R to hex 15 on patrol duty 30 K and 40 R to hex 23 on patrol duty 11 K and 79 R to hex 7 on patrol duty 51 K, 93 R and 50 M to hex 31 on escort duty 3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:30/00/00/00 to hex 32 (intimidate) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 51/93/50/00 to hex 31 (Escorting) 10/00/60/00 to hex 7 (Patrol) 4. Total troop numbers in knights/retainers/militia/Ghilmen:211/342/110/00 deployed 16/31/390/200 available 5. Faction Relations points- .31 available to allocate..2 to Knights .11 to Retainers End result-Knights Modifier- .3 Retainers Modifier- .31 Distrbutable Modifier- .4 Total- 1.016. Tax Rate- .500Increased to .600 OOC: - Spoiler:
sorry if this is riddled with mistakes, first time doing one and on rather short notice too.
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Sun Dec 02, 2012 3:12 pm | |
| Official Orders: (December 1st)
Base Income : 10483 Special Income- 8, 100 Spent- 8,000 Result- 10583 Budget : 21201 Buildings:
Build Stockade in hex 7 (4,000 , 2 timber) Build Cart Track in hex 23 (2,000 , one timber) Build Cart Track in hex 24 (2,000 , one timber)
Recruitment: None.
Total costs: 8,000 RP
Special Income:
3 spice traded to Dawn for 4, 200 RP 3 spice traded to Dragons for 3, 900 RP
2 wood used for stockade 2 timber for Cart Tracks
1 Iron is stored
Wood stored so far: 5 Spice stored so far: 10 Iron stored so far: 2
2. Troop Movement: Changes!
3. Troop orders: Changes!
30 K to hex 32 on intimidate duty 30 K and 40 R to hex 24 on patrol duty 30 K and 40 R to hex 8 on intimidate duty 30 K and 50 R to hex 15 on patrol duty 30 K and 40 R to hex 23 on patrol duty 11 K and 79 R to hex 7 on patrol duty 30 K and 40 R to hex 25 on patrol duty
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/00/00 to hex 32 (intimidate) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (intimidate) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 30/40/00/00 to hex 25 (patrol) 10/00/60/00 to hex 7 (Patrol)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
190/289/50/00 deployed 27/42/440/200 available
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Mon Dec 17, 2012 9:08 am | |
| Official Orders: (December 16th)
Budget- 40,013 Special Income- 5,000 Spent- 19,500 Result- 25, 513
Buildings:
Build Stockade in hex 25 (4,000 , two timber) Build Chapterhouse I in hex 24 (10,000 , one timber , one granite) Build Dirt Road in hex 32 (4,000, two timber)
Buy 1 Granite for 1,500
Recruitment: None.
Total costs: 19,500 RP
Special Income:
5 spice is sold to Hamid for 5,000 RP
1 spice is stored
5 wood used to build (2 from production, 3 from storage)
1 Iron is stored
Wood stored so far: 2 Spice stored so far: 11 Iron stored so far: 2
2. Troop Movement: Changes!
3. Troop orders: Changes!
30 K and 60 P.R to hex 32 on patrol duty 30 K and 40 R to hex 24 on patrol duty 30 K and 40 R to hex 8 on patrol duty 30 K and 50 R to hex 15 on patrol duty 30 K and 40 R to hex 23 on patrol duty 20 K and 90 P.R to hex 7 on patrol duty 30 K and 40 R to hex 25 on patrol duty 10 K and 10 R and 20 Ghilmen as escort of Azlanek
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/60/00 to hex 32 (patrol) 30/40/00/00 to hex 24 (patrol) 30/40/00/00 to hex 8 (patrol) 30/50/00/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 30/40/00/00 to hex 25 (patrol) 10/00/90/00 to hex 7 (Patrol) 10/10/00/20 on escort duty (Azlanek)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
209/300/150/20 deployed 8/31/340/180 available | |
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Sun Jan 06, 2013 3:38 pm | |
| Official Orders: (January 20, 2013)
Budget- 40, 582 Special Income- 5,000 Spent- 21,500
Buildings:
Build Cart Track in hex 25 (2,000 , 1 timber) Build Cart Track in hex 27 (2,000, 1 timber) Build Sscriptorium in hex 31 (5,000, 3 Timber) Build Sheriff in hex 32 (2000, 2 Timber)
Buying 1 wood for 1,500 (Bazaar)
Recruitment: Recruit all available
Total costs: 12,500 RP
Special Income:
5 spice is sold to Hamid for 5,000 RP
1 spice is used up (RP purposes)
7 wood used to build (2 from production, 4 from storage, 1 purchased)
1 Iron is stored
2. Troop Movement: No change!
3. Troop orders: No change!
30 K and 100 P.R to hex 32 on patrol duty 30 K and 40 R to hex 24 on patrol duty 30 K and 40 R to hex 8 on patrol duty 30 K and 50 R to hex 15 on patrol duty 30 K and 40 R to hex 23 on patrol duty 20 K and 100 P.R to hex 7 on patrol duty 30 K and 40 R to hex 25 on patrol duty 10 K and 10 R and 50 Ghilmen as escort of Azlanek
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/100/00 to hex 32 (patrol) 30/40/00/00 to hex 24 (patrol) 30/40/100/00 to hex 8 (patrol, Eliminate Vanskerries) (If possible for the second one) 30/50/100/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 30/40/00/00 to hex 25 (patrol) 10/00/100/00 to hex 7 (Patrol, Eliminate Vanskerries) 10/10/00/50 on escort duty (Azlanek) 8 Knights for RP Purposes (+ Thash)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
217/300/500/50 deployed 0/31/00/150 available
RP Costs- 1000 Denars for Celduir (sent more money), few coppers for Singal RP
Last edited by Ser Varys on Sun Jan 20, 2013 12:44 pm; edited 4 times in total | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 36 Location : Germany
| Subject: Re: Eventide Actions Sun Jan 06, 2013 10:29 pm | |
| Note: You can only hire as many knights and retainers as stated in the season report I posted in the balance of power recently. Also please include the seasonal funds into your report. | |
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Mon Jan 07, 2013 5:43 am | |
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Sun Jan 20, 2013 12:37 pm | |
| Updated previous post with actions! | |
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Ser Varys Grandmaster
Posts : 753 Join date : 2011-09-26 Location : East Coast USA
| Subject: Re: Eventide Actions Mon Feb 11, 2013 11:06 am | |
| Official Orders: (February 10, 2013)
Budget- 39,342 Special Income- 5,000 Spent- 19,500
Build Cart Track in hex 7 (2,000, 1 timber) Build Library in hex 31 (10,000 , 5 timber, 2 marble)
Buy 3 Timber, 4,500 Buy 2 Marble, 3,000
Recruitment: Recruit all available
Total costs: 19,500 RP
Special Income:
5 spice is sold to Hamid for 5,000 RP
1 Iron is traded for Flax (Gauntlet)
2. Troop Movement: No change!
3. Troop orders: No change!
30 K and 100 P.R to hex 32 on patrol duty 30 K and 40 R to hex 24 on patrol duty 30 K and 40 R to hex 8 on patrol duty 30 K and 50 R to hex 15 on patrol duty 30 K and 40 R to hex 23 on patrol duty 20 K and 100 P.R to hex 7 on patrol duty 30 K and 40 R to hex 25 on patrol duty 10 K and 10 R and 50 Ghilmen as escort of Azlanek
3. Currently deployed troops (including the orders above) in knights/retainers/militia/Ghilmen:
30/00/100/00 to hex 32 (patrol) 30/40/00/00 to hex 24 (patrol) 30/40/100/00 to hex 8 (patrol, Eliminate Vanskerries) (If possible for the second one) 30/50/100/00 to hex 15 (patrol) 30/40/00/00 to hex 23 (patrol) 30/40/00/00 to hex 25 (patrol) 10/00/100/00 to hex 7 (Patrol, Eliminate Vanskerries) 10/10/00/50 on escort duty (Azlanek) 8 Knights for RP Purposes (+ Thash)
4. Total troop numbers in knights/retainers/militia/Ghilmen:
217/300/500/50 deployed 0/31/00/150 available | |
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| Subject: Re: Eventide Actions | |
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| Eventide Actions | |
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