| Manifest Destiny (Discussion) | |
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+24Isabel Tenorio Tubby McChubbles Sir Celdiur Moriendor Marcus the Shadow Fighter MitchyMatt Centurion1 Saeros DiabloDude Pravenstern Iskar Sir Aranor Wolfarmin dowpride Azlanek Ser Varys Daedr0th Curanthir Slopsen SimplePlan96 Lokloklok Knight Silaric Kamos Psychozoa Mordred 28 posters |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:06 am | |
| How do Craftsmen improvements function without the weekly granite-load?
Edit: And Mordred, thank you for the slot which marks the max improvements. It will save me (and why not several others) lots of sanity in the long run. | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:11 am | |
| They will always provide the economic income, but if you want to use their special ability for that turn, you will need to ensure you have a supply of that raw material. Remember that resources are now global, you no-longer need to import using the mercantile structures.
This is not so for the "factory" improvements, like the Armoursmith, which will produce a much reduced income if you do not have their raw materials to hand. | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 36 Location : Germany
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:13 am | |
| Craftsmen do not have any economic income | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:13 am | |
| Well, the craftsmen didn't provide any income in the first place and cost 500/week so losing the skill was expected. Does it still allow the town upgrading if it doen't have the granite?
Edit: Iskar, are you a ninja? | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:14 am | |
| Ahh my bad heh. They will still cost upkeep though.
And yes, it does. | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 36 Location : Germany
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:16 am | |
| All Silvermists are trained at that, Pravenstern | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:17 am | |
| - Iskar wrote:
- All Silvermists are trained at that, Pravenstern
Riiiiiiiiiiiiiiiiiiiiiight, I don't believe you. Perhaps the higher-ranked though... | |
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Saeros Voice of the Nobility
Posts : 1863 Join date : 2011-08-22 Location : Avernus
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:27 am | |
| - Quote :
- Perhaps the higher-ranked though...
All Silvermists are high-ranked, we don't have squires or people in training. The regular archers have an epiphany and suddenly transform into silver-clad über-powerful rangers, with epic soundtrack and sparkling lights, already with that goofy gear, and without training or any effort at all. Our ranks are: commander, squad-leader and ranger That's how we come into being. | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:30 am | |
| Actually whenever the King kicks a chicken it miraculously becomes a Silvermist Ranger then and there. True story.
Don't ask how he found out about this magical ability though... | |
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Saeros Voice of the Nobility
Posts : 1863 Join date : 2011-08-22 Location : Avernus
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:34 am | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:42 am | |
| - Saeros wrote:
- Noldor magic.
Where is Shadow-Seeker when you need him? And I guess we could always bombard you with fried chicken. | |
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Iskar Peasant turned Lord
Posts : 4142 Join date : 2011-08-19 Age : 36 Location : Germany
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:44 am | |
| Fried chicken turn into pyromancer-silvermists, when kicked by the king singing the hedgehog-song under the full moon, so beware! | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 4:45 am | |
| - Iskar wrote:
- Fried chicken turn into pyromancer-silvermists, when kicked by the king singing the hedgehog-song under the full moon, so beware!
Sorry, different breed. Ours are... more interesting. Just ask the soldiers who fought in the siege of Ravenstern. Of course, officially they don't exist so don't bother. | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 5:22 am | |
| I hope Azlanek and DD are making notes for rumours! | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 04, 2012 8:25 am | |
| Note; price of wood will be dropping next week to 500 a unit due to a late change. This price will not affect this week's income. | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Wed Feb 08, 2012 9:41 pm | |
| Note that I have guests around this week, so there will not be a meta-game update until next week, therefore no orders need to be given this weekend! | |
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Azlanek Grandmaster
Posts : 1141 Join date : 2011-08-19 Location : Germany
| Subject: Re: Manifest Destiny (Discussion) Sat Feb 18, 2012 10:41 pm | |
| So, according to the improvement sheet Eventide and Dawn need a shrine to be able to upgrade a settlement. The shrine itself is a tier 2 improvement. Does that mean that in order to upgrade a small town to a medium town, our orders first must build a tier 2 castle and use on of its slots to build a shrine? Or does it not apply for small towns and is necessary only once you want to upgrade your medium town? Or is there simply something wrong? | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sun Feb 19, 2012 1:58 am | |
| I think ill probably remove that requirement to be honest, over complicates things. | |
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Pravenstern Knight
Posts : 1632 Join date : 2011-08-20 Location : Finland
| Subject: Re: Manifest Destiny (Discussion) Sun Feb 19, 2012 2:02 am | |
| Continuing on the topic of shrines, is there any benefit of having a good relationship with the lord? | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Sun Feb 19, 2012 2:03 am | |
| Not really, unless it is to be roleplayed. | |
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Saeros Voice of the Nobility
Posts : 1863 Join date : 2011-08-22 Location : Avernus
| Subject: Re: Manifest Destiny (Discussion) Tue Feb 28, 2012 1:47 am | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Tue Feb 28, 2012 1:55 am | |
| Note: Added "Attack of Opportunity" to the Movement rules in the combat thread. | |
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Mordred Dragon of the North
Posts : 2518 Join date : 2011-08-19 Age : 38 Location : London
| Subject: Re: Manifest Destiny (Discussion) Tue Feb 28, 2012 2:12 am | |
| Note : Unit prices tweaked, I didn't have a standardised armour price system, now I do. Generally low armoured troops are cheaper, while high-armour troops are (much) more expensive. | |
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Marcus the Shadow Fighter Grandmaster
Posts : 1148 Join date : 2011-08-20 Location : A windy cavern somewhere near Helsinki
| Subject: Re: Manifest Destiny (Discussion) Tue Feb 28, 2012 2:15 am | |
| It's sad that I never have time to delve in the metagame section of this RP and really learn it inside out :/ | |
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Saeros Voice of the Nobility
Posts : 1863 Join date : 2011-08-22 Location : Avernus
| Subject: Re: Manifest Destiny (Discussion) Tue Feb 28, 2012 2:17 am | |
| I think it wasn’t clear what battle standards are:
It's a generic name for the sum of horns, whistles, drums, standards, banners, individual tags for each soldier and payment for specialized signal officers, who would then reproduce the orders the supreme commander gives to the respective units. This gives a Command bonus because it makes organization much more easy*.
They take time to acquire and must be manufactured before a battle begins. Attacking someone who doesn't have them ready at the time is therefore a strategical advantage. Yes fellows, war is expensive and complicated.
*. I like to compare a medieval battle to a rock concert. In both there are hundreds of people screaming and punching each other. Finding a way to put order in that mess while creating the opposite in your enemy's lines is in the heart of field strategy. This is what "Command" essentially means. | |
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