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 Manpower and Missions Discussion

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Mordred
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PostSubject: Manpower and Missions Discussion   Tue Oct 04, 2011 11:17 am

Please post your thoughts here.
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MitchyMatt
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 11:25 am

I think the Legion has got a hefty group of men, and good manpower to top it off. As for the mini-event, were moving along great!
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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 12:06 pm

M+M post should be up in your chapterhouses, or if they are not, they will be shortly. I think the manpower costs maybe a little high at the moment. Thoughts?

Alternatively we could reduce the penalty for not employing enough troops to the mission (scaled, so that it becomes more dramatic the fewer people you send).

Thoughts?
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Centurion1
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 12:08 pm

Yeah i agree that they are a little high. especially since there is such a huge discrepancy in certain orders numbers. it should be sort of case based to an extent. making a large change to my gauntlets in their one secret little camp should be easier than for the griffons in their geographical sprawl or the dawn with their spralw and huge numbers.
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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 12:14 pm

Ok, if we take the above as a standard will you accept my modifications depending on circumstance rather than having it all normalised?
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Ser Varys
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 12:17 pm

It should also take into account a certain Order's traits. Inspiring an area or increasing influence is easier for a Dawn/Eventide because of their zeal, but recruitment to the Eventide is harder b/c of the reputation etc. etc.
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Azlanek
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 5:54 pm

I can see why we would need some basics to organize these things, but at the same time I feel that they will alter our actions, because hardly anybody will do anything that is not effective within the rules we set up. When it comes to rules you have basically two choices: Make a system so thorough that it covers almost every possibility, or make a system so open and minimalistic that you can do anything within it (even though this might lead to lots of discussions since there are no rules to point to.)

I personally would enjoy less rules and not using manpower as the only ressources available, though I don't have any alternative at this point.
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Iskar
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 8:13 pm

The manpower required for certain missions should be poportional to your orders strength. If 200 of 220 Silvermists attend training, then surely this will have a considerable effect, yet if 200 of the 1400 knights and squires of the Dawn do the same the effect on the overall performance of the order will be almost negligible.

Other things like recruiting or gaining influence should logically have fixed numbers, but perhaps the total strength of the troops involved and not their mere numbers should be taken into account. Sending 100 Ebony Gauntlet knights somewhere will certainly impress the people more than sending 100 of the squires of the Dawn, which are nice but overall mediocre before they become knights.

Concerning the issue of building and construction: I don't see why so many knights would be necessary for that. One would naturally hire the local craftsmen to carry out that task, maybe supervised by 5-10 knights. Of course some orders (e.g. Gauntlet) do not have the money to hire craftsmen and would have to provide the labour themselves. However this would finally give some meaning to the topic of wealth.

If you want, give me the base wealth, the revenues per time unit, the cost of all actions and I will keep track of the wealth of all orders. (Just tell me how to post excel sheets in that case.)

EDIT: Can you boost your orders stats as high as you want? To maintain high skills (say above 5) in one section (e.g. archery) requires frequent practice. If e.g. the Silvermist now decided to enforce melee training or work to get better armour for all rangers, then surely this would be detrimental to the archery skills, causing them to drop over time.

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Saeros
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 9:06 pm

Quote :
Can you boost your orders stats as high as you want? To maintain high skills (say above 5) in one section (e.g. archery) requires frequent practice. If e.g. the Silvermist now decided to enforce melee training or work to get better armour for all rangers, then surely this would be detrimental to the archery skills, causing them to drop over time.

I suppose it should be possible somehow. In game we have the examples of hero adventurers and the noldor.

Concerning the decline of skills due to lack of practice, it could be solved by more intensive training, i.e. training archery AND melee or heavy armor. This would put a strain in the soldiers, but we are elite, after all. Besides, what do the regultar rangers in Laria do all day? I'm sure they could spare one or two hours to practice more. Caranthir can compensate them with much higher wages, since we can afford it.
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Azlanek
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 9:12 pm

I am unsure about this training and boosting in general. Aren't the knight orders already the elite of the kingdom? I don't like the idea of everbody now training everything to compensate their weaknesses. The orders foci in regard to weapon choice and fighting style are what gives them character. Silvermists in heavy armour, mounted Gauntlets or legion like infantry of the Dawn would not benefit my personal enjoyment of the roleplay. But perhaps I just got it wrong.
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Iskar
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 9:23 pm

I agree with you, therefore I favour the skill drop when intensively training other things. Thus those who want to be the jack-of-all-trades have to accept that they can be good (around 5) at most skills but not as elite as those specialising in one or two skills.

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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 10:35 pm

my men are the kings of the ground Razz
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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Tue Oct 04, 2011 11:05 pm

Iskar wrote:
I agree with you, therefore I favour the skill drop when intensively training other things. Thus those who want to be the jack-of-all-trades have to accept that they can be good (around 5) at most skills but not as elite as those specialising in one or two skills.

Don't worry this will happen.
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SimplePlan96
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PostSubject: Split topic and stuff   Tue Oct 04, 2011 11:48 pm

Is this for Grandmaster's only or open to everyone who have the troops needed?
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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 12:34 am

Just the GM's, it is keeping track of where their forces are rather than to whom they are assigned.
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Pravenstern
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 12:37 am

Just making sure: So Griffons could decide to have their members attend PASW for a couple of years which would increase their siege proficiency greatly from the original?

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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 12:37 am

(Sorry Pravenstern was trying to merge that post into this thread)

Yes
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Pravenstern
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 12:49 am

Mordred wrote:
(Sorry Pravenstern was trying to merge that post into this thread)

Yes
Why say sorry, I removed it quickly when I noticed it was its separate thread thinking I made it by accident.

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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 12:57 am

It wasn't, I had split it from the (now locked) main thread, so that I could then merge it into this one heh.
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Marcus the Shadow Fighter
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 1:20 am

Oh.. rendeer

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Curanthir
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 1:45 am

I think that some of the manpower is a bit too high, as our order is one of the smallest, so we would need ot send around half our order to get anything done, and be severely underpowered if anything important comes up. Could we do it parts at a time? Like for upgrades, send 50 men for 3 (or 4 for a slight penalty) TUs and then send 50 more for 3/4 TUs so that we don't have to lose so much of our men?
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Mordred
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PostSubject: Re: Manpower and Missions Discussion   Wed Oct 05, 2011 1:47 am

Yes, it already works that way. The numbers listed are for peak efficiency, you can choose to use less (but not more) and it will just take longer.
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